Rob Pardo's keynote speech from Sep 2006
#2
If I'd wanted a job at Blizzard, I'd have gotten the levelling curve question right.;)

Except they're lying, because they didn't do it properly in WoW. Everybody tells you that rushing in an RPG is bad, there should be no way to shortcut content, yada blah. (Just read the HGL boards) Yet if you railroad players along the scenic route, then people get upset with the 'boring' early game and you get things like rushing in D2.

Might as well build the functionality into the game itself, like in D1, but make the later areas harder to compensate.

WoW does not allow you to take the short route anywhere - if you're 3 levels below the monsters, you're dead no matter how good you are. This is why they implemented respecs, which were originally supposed to be for beta purposes only. The game tells you where to go and what to do, making it boring to restart a new character.

Do as Pardo says, not as he does, eh?
Nothing is impossible if you believe in it enough.

Median 2008 mod for Diablo II
<span style="color:gray">New skills, new AIs, new items, new challenges...
06.dec.2006: Median 2008 1.44
Reply


Messages In This Thread
Rob Pardo's keynote speech from Sep 2006 - by Brother Laz - 01-27-2007, 11:59 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)