01-24-2007, 10:25 PM
Quote:I can see why mages are upset over this, since it clearly means some amount of less damage, but I can agree with the change in spirit.
Improved Fireball/Frostbolt are so low in their respective trees, that you can probably assume that if you are casting the spell, you have the talent. So effectively the "base" mage spells are the improved versions. If encounters need to be tuned against fireball spam, they need to be tuned against improved fireballs, etc...
By that mindset, previously mages were actually getting a bonus to damage, since their damage coefficients were calculated using artificially longer spell cast times (since no one uses unimproved fireball etc). So now things are more consistent with the assumption that all mages have the improved versions of these spells.
That wasn't the mindset, though. If it was, other talents would have similarly changed (Shaman, Warlock with casting time spells, Rogues with the DPE equivalents of Imp Backstab and Imp Sinister Strike).
Quote:Of course if they are going in that direction, perhaps they should just make the improved version of these spells into the base versions, and give mages new talents to replace the old ones. They did it for AE, and they could do the same thing for Corruption.The direction was to nerf mage damage. This happened to be the best way they could think of to do it. Me? I still think they messed up when they added so many damage talents to the Fire tree. So newer talents caused older ones to get nerfed.
Trade yourself in for the perfect one. No one needs to know that you feel you've been ruined!