01-09-2007, 01:40 PM
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- "Swipe" has had its threat bonus multiplier removed.
- "Maul" has had its threat bonus multiplier changed to a flat value
similar in threat per time to "Heroic Strike".
Interestingly I don't see Mangle listed here ... is that still getting 1.75? If so, will have to do some math to see when Maul is better (lower gear levels) and when Mangle is better (higher gear levels).
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- Shapeshifted druids will now be able to speak to npcs while
shapeshifted.
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Priests
- "Mass Dispel" will no longer cause stealthed Rogues and prowling
Druids to lose stealth.
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- There is no longer a random chance the effect of "Sap" will end
(i.e. removed the heartbeat resist check). The effect will still
end early when the target is damaged.
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- Each rank of "Weapon Expertise"now provides 5 weapon skill.
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- Resisted spells will no longer break "Stealth"/"Vanish".
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Warlocks
- Melee damage of "Felguard" has been reduced.
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- The bonus threat of "Devastate" on all ranks has been increased.
Bonus threat will no longer decrease as ranks increase.
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- Updated the Sound Options menu to include a checkbox for Hardware
Acceleration and a slider for Sound Channels.
PC default is "Hardware Acceleration = ON" and "Sound Channels = LOW".
Players that experience poor system performance can set "Hardware
Acceleration=OFF" which may improve performance but will disable any
EAX (reverberation) effects supported by their sound card.
Players with more powerful systems can raise the "Sound Channels"
slider to increase the number of simultaneous sounds in the game,
providing a more immersive soundscape.
Mac users will not have a checkbox or slider available due to the
Mac's default setting of "Hardware Acceleration = OFF" and the
"Sound Channels = HIGH".
Thank you, thank you, thank you. Always been a pet peeve that moving mounted basically killed the sound. My system can handle it.
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If you add a #showtooltip line to your macro, it will show the
tooltip of the item or spell in addition to the normal visual
feedback.
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- Saved Variables
[quote]s that are stored as saved variables are now saved using lua's
array initializer syntax for optimal memory usage and performance on
load.
Edit: ARGH, why does this board constantly break on quote tags? Once again, I Search/Replace quote and code, and it works fine.
Trade yourself in for the perfect one. No one needs to know that you feel you've been ruined!