I have no idea why LennyLens *.dat file doesnt work for you Sheriff. Actually, Im not very familiar with dhack, because all mods I have been playing are in *.exe form. So just for order...
Are you sure, that youre running 2.13 version Dhack with Diablo 1.09 and loading LennyLens dat file named "new_content.dat", which includes files showed in post above ?
I do, and its running (not fully working though).
Is it possible to do this with your Dhack? (Diablo is not running, just Dhack with loaded *.dat)
If not, its bad Dhack instalation.
Bug report:
Part which enables unique monsters seems to work fine. While playing I have met Hazeshifter, Grimspike, Glasskul the Jagged, Lord of the pit, Stormbane.... some of them multiple times. This part seems to be OK.
But Ive never met any "new" monster type.
(label myself as someone who knows, what monster type is not commonly tagging in dungeons :-) )
So I think this part is not working because:
1)
I gone through Cata + Caves + Hell 5 times and I played very carefully. I have met about dozen "new" unique monsters and not only 1 monster of "new" type. But probability, that I meet certain unique monster (certain monster type at certain dlvl) is surely much smaller, that probability I meet ANY of new monster.
2)
When entering some dlvl, both files disapear from Dhack. Sometimes in 10 dlvl, sometimes in 11 and sometimes never (no "new" monster type was picked up). I think it happens in first dlvl you enter AND where the game initially placed new enabled monster types.
Player himself even doesnt recognize that something happened. Dat files are threw away and Diablo do monster placing over again.
3)
Look what happens when I deactivate and reactivate hacks:
Unfortunatelly I have not idea whats bad..... I cant help here :-(
Sheriff:
Dont worry about problem with Dhack. If you ask Lenny, he can make changes right in Diablo.exe file and send that file to you. Its just minor modification of his nice C program. If he will be so kind of course ...
Are you sure, that youre running 2.13 version Dhack with Diablo 1.09 and loading LennyLens dat file named "new_content.dat", which includes files showed in post above ?
I do, and its running (not fully working though).
Is it possible to do this with your Dhack? (Diablo is not running, just Dhack with loaded *.dat)
If not, its bad Dhack instalation.
Bug report:
Part which enables unique monsters seems to work fine. While playing I have met Hazeshifter, Grimspike, Glasskul the Jagged, Lord of the pit, Stormbane.... some of them multiple times. This part seems to be OK.
But Ive never met any "new" monster type.
(label myself as someone who knows, what monster type is not commonly tagging in dungeons :-) )
So I think this part is not working because:
1)
I gone through Cata + Caves + Hell 5 times and I played very carefully. I have met about dozen "new" unique monsters and not only 1 monster of "new" type. But probability, that I meet certain unique monster (certain monster type at certain dlvl) is surely much smaller, that probability I meet ANY of new monster.
2)
When entering some dlvl, both files disapear from Dhack. Sometimes in 10 dlvl, sometimes in 11 and sometimes never (no "new" monster type was picked up). I think it happens in first dlvl you enter AND where the game initially placed new enabled monster types.
Player himself even doesnt recognize that something happened. Dat files are threw away and Diablo do monster placing over again.
3)
Look what happens when I deactivate and reactivate hacks:
Unfortunatelly I have not idea whats bad..... I cant help here :-(
Sheriff:
Dont worry about problem with Dhack. If you ask Lenny, he can make changes right in Diablo.exe file and send that file to you. Its just minor modification of his nice C program. If he will be so kind of course ...