01-03-2007, 01:10 AM
Okay, here is the new .dat file.
This one only turns the monsters that won't crash the game back on and also moves the location of some unique monsters so that they can appear.
I haven't had a chance to test it, apart from ensuring that I'd created a valid .dat file that ran with DHack, so it may still crash occasionally. If it does, and you get a message saying something about a file not being able to be found, please write down what file could not be found and let me know so that I can fix what I've missed.
By the way, the earliest a new monster starts is dlvl 7 or 8, so don't expect to see any changes straight away.
For those who are interested in this sort of thing, here's how I created the .dat file.
This one only turns the monsters that won't crash the game back on and also moves the location of some unique monsters so that they can appear.
I haven't had a chance to test it, apart from ensuring that I'd created a valid .dat file that ran with DHack, so it may still crash occasionally. If it does, and you get a message saying something about a file not being able to be found, please write down what file could not be found and let me know so that I can fix what I've missed.
By the way, the earliest a new monster starts is dlvl 7 or 8, so don't expect to see any changes straight away.
For those who are interested in this sort of thing, here's how I created the .dat file.
"What contemptible scoundrel stole the cork from my lunch?"
-W.C. Fields
-W.C. Fields