01-01-2007, 06:58 AM
The main roadway was clear of Wretched all along the path, and Neriad quickly found her way to Falconwing Square -- a small corner of the ruins controlled by the blood elves.
Inside the buildings were the usual assortment of shopkeepers and trainers.
In addition, the priest trainer gave the usual priest-only quest to cast Fortitude on npc's. In this case, it was to cast Fortitude on some guards defending the city from Scourge raiders. The reward was also the typical +1 spirit robe.
What seemed odd about the "town" was that there seemed to be very few quests in it. I was expecting a place like Goldshire or Brill, where one expects to make one's home for four or five levels. Instead, it seemed like you spend very little time in Falconwing Square.
Neriad did pick up a couple of quests to kill and collect things in the city ruins, but first she wanted her special robe. The quest directed her to go "just south of the city," so she exited the city and instead of finding blood elf rangers, she found a blood elf apprentice needing some help. Apparently, some wretched had ambushed him and his companion and had stolen some artifacts. Apprentice Ralen directed Neriad further down the road to his companion Meledor who had chased after the ambushers.
Meledor reported that he saw one of the wretched throw a particularly valuable elemental grimoire into the water, so he asked Neriad if she would dive into the river to find it. Oh, yes, the requisite "find something in the water" quest. She dove down and found the book right under the bridge where they were standing. Once again, some NPC's just can't do anything for themselves.
When she returned the grimoire, all soggy and wet, the apprentice had a brilliant idea. Maybe if he paid Neriad some money, she would take the blame for him for getting his master's grimoire all wet? That sounded like a splendid idea to Neriad. At least, the money part was.
Neriad was a little confused, though. The priest trainer had said that the rangers were "just south of the city," but she hadn't run into them yet. Well, the path she had taken had veered a little to the west, so maybe she needed to go east instead.
Aha! There's something that looks like a "Dead Scar" with blood elf rangers guarding it! The "Dead Scar" is a long massive stretch of ground that the Scourge trampled on their way to overrunning Silvermoon City, and it splits both the land and the city in two. Nothing grows in the Dead Scar -- except undead who seem to thrive there. This group of rangers vigilantly guard the city from a constant stream of Scourge raiders. Periodically, a group of ghouls will charge into the ranger pack, and the rangers will fend them off.
Neriad gave each of the rangers a fortitude buff and picked up a quest to help the rangers kill off some of the Scourge. She decided to return to ruins of Silvermoon first to help out there first, however.
She picked up three quests for the ruins of Silvermoon. The first quest was to collect Arcane Cores from the Arcane Patrollers that roam through the city. The Arcane Patrollers were once (say it with me) under the control of the blood elves but now the blood elves have lost control of them. The second quest was to collect Unstable Mana Crystals that the Wretched had stolen. They could be found in crates scattered around the city.
The last quest came off a Wanted poster -- it was to kill Thaelin the Hungerer, the leader of the Wretched in the ruins of Silvermoon.
And that was it. Despite its enormous size and the obvious enormous amount of artwork time spent creating it, there are only three quests dealing with the entirety of the ruins of Silvermoon. All other quests in Falconwing Square led to other NPC's outside.