12-30-2006, 09:23 PM
(This post was last modified: 12-30-2006, 09:23 PM by MongoJerry.)
Quote:There is a zone-wide buff for holding Halaa. 5% increased damage to be exact. The rewards/vendors give ok items (some blue items some people might want, a blue and epic unique jewel, epic mounts and 18 slot bag), and since you keep getting "dust" all while leveling in the zone, sooner or later you want to turn it in (for gold and exp), so you will want to participate in it at least once while you are there.
Yeah, I see it like Nessingwary's Expedition on Tichondrius back when the game was first released. Nessingwary's Expedition was camped nearly 24/7 by Alliance and was nearly impossible to get quests from or turn in quests to. But periodically, the Horde players in the area would guage interest in general chat in temporarily taking over the camp so that they could turn in quests and get the next set of quests. The Horde would band together, take the Alliance by surprise, and overwhelm the camp. Everybody would turn in their quests, get new quests, etc. Then, 15 minutes later, a wave of Alliance would come in to take the camp back and hold it for a couple hours until the next time their guard was let down and the Horde decided to make another move.
I suspect that it'll be the same here. The Alliance on most servers will own the town most of the time, but the Horde will band together to take the town periodically long enough to buy stuff or turn in quest items.