The Healers' Guild
#7
Quote:Which encounters?

Sorry Bolty, I'm just not seeing this. Maybe deep AQ40/Naxx but that kind of encounter won't be where guilds are at at the start of level 70 raiding

The raiding game is designed to build you up to the point where you can beat it. Run MC and you get the gear to beat Raggy, and start BWL. Run Raggy and Onyxia and you get the gear to progress in BWL etc

If you take feral druids, protection pallies and give them lots of MC gear what would stop them beating Ragnaros or Razorgore? If you give them BWL gear what would prevent them from beating Nefarian?

(Bear in mind that a much higher proportion of off-spec gear will be dropping in TBC instances than did in MC)

In other words while a more rounded guild might be able to progress faster I don't see a healers guild being completely unable to progress. It might just have to spend longer farming gear. But that's fine, it's the journey that counts not the destination

Very hard to beat Domo without people who can sheep, I can see that. So we'll use Engineers to turn them into Chickens instead :w00t:

Or something

Give me an encounter that's "impossible" and I'll try to figure out how we could beat it :)

Edit: let me explain a bit better. Might is a super tank set. It's Warrior only. If it weren't Warrior only and you put a Pally in it then a Pally could tank raid bosses pretty much as well as a T1 Warrior, especially with the tanking boosts to the Pally class coming in TBC. That's the itemisation policy change we will see in the level 70 raid instances. Instead of only Warriors getting tank loot 3 classes will get tank loot if they choose it. So it won't be itemisation than stops Feral Druids from competing with Rogues or Shadow Priests dpsing like Warlocks. Now put our hypothetical T1 feral druid in MC next to a PVP blue set geared rogue, the type of dps we had when we beat Raggy and ask yourself if the raid must fail

Nefarian Horde Side, even with tremor totem, if it pulses at the wrong time, Nefarian will run off and eat the healers and DPS.

Chromagus, Flamegor, Huhuran and Magmadar (less so than prior ones) no hunters for tranq shot means you will either lose the tank to a damage spike or your healers will run out of mana and you won't have the DPS to take him down.

Any encounter that needs large amount of AoE quickly, Anub'rekan, Maexxna.

Need for speed boost, Anub'rekan

As Bolty said, after MC, forget it.
Sith Warriors - They only class that gets a new room added to their ship after leaving Hoth, they get a Brooncloset

Einstein said Everything is Relative.
Heisenberg said Everything is Uncertain.
Therefore, everything is relatively uncertain.
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Messages In This Thread
The Healers' Guild - by Brista - 11-20-2006, 10:02 PM
The Healers' Guild - by fractaled - 11-20-2006, 10:45 PM
The Healers' Guild - by Bolty - 11-20-2006, 11:02 PM
The Healers' Guild - by Brista - 11-20-2006, 11:11 PM
The Healers' Guild - by Brista - 11-20-2006, 11:20 PM
The Healers' Guild - by Trien - 11-21-2006, 01:45 AM
The Healers' Guild - by Lissa - 11-21-2006, 01:48 AM
The Healers' Guild - by Kevin - 11-21-2006, 01:50 AM
The Healers' Guild - by fractaled - 11-21-2006, 03:57 AM
The Healers' Guild - by Xanthix - 11-21-2006, 04:07 AM
The Healers' Guild - by Xanthix - 11-21-2006, 04:10 AM
The Healers' Guild - by fractaled - 11-21-2006, 04:12 AM
The Healers' Guild - by MongoJerry - 11-21-2006, 06:07 AM
The Healers' Guild - by Brista - 11-21-2006, 11:17 AM
The Healers' Guild - by Monkey - 11-21-2006, 02:58 PM
The Healers' Guild - by Delc - 11-21-2006, 04:49 PM
The Healers' Guild - by Brista - 11-21-2006, 06:48 PM
The Healers' Guild - by fractaled - 11-21-2006, 07:02 PM
The Healers' Guild - by Kevin - 11-21-2006, 07:08 PM
The Healers' Guild - by Brista - 11-21-2006, 10:51 PM
The Healers' Guild - by Kevin - 11-22-2006, 12:04 AM
The Healers' Guild - by oldmandennis - 11-22-2006, 12:31 AM
The Healers' Guild - by MongoJerry - 11-22-2006, 02:45 AM
The Healers' Guild - by Concillian - 11-22-2006, 03:00 AM
The Healers' Guild - by oldmandennis - 11-22-2006, 06:20 AM
The Healers' Guild - by Ruvanal - 11-22-2006, 10:12 AM
The Healers' Guild - by Brista - 11-22-2006, 10:43 AM
The Healers' Guild - by Monkey - 11-22-2006, 04:32 PM
The Healers' Guild - by Tuftears - 11-22-2006, 07:57 PM
The Healers' Guild - by Legedi - 11-22-2006, 08:05 PM
The Healers' Guild - by MongoJerry - 11-23-2006, 02:12 AM
The Healers' Guild - by Lissa - 11-25-2006, 12:23 AM
The Healers' Guild - by oldmandennis - 11-25-2006, 11:26 PM
The Healers' Guild - by Monkey - 11-26-2006, 03:37 AM
The Healers' Guild - by Lissa - 11-27-2006, 06:50 PM
The Healers' Guild - by oldmandennis - 11-27-2006, 09:59 PM
The Healers' Guild - by Brista - 11-29-2006, 01:59 AM
The Healers' Guild - by Artega - 12-01-2006, 05:45 AM
The Healers' Guild - by oldmandennis - 12-01-2006, 06:38 AM
The Healers' Guild - by Artega - 12-02-2006, 09:02 AM
The Healers' Guild - by lfd - 12-02-2006, 12:40 PM
The Healers' Guild - by Monkey - 12-02-2006, 10:44 PM
The Healers' Guild - by Monkey - 12-04-2006, 06:52 PM
The Healers' Guild - by Zarathustra - 12-04-2006, 07:49 PM
The Healers' Guild - by Kevin - 12-04-2006, 08:30 PM
The Healers' Guild - by Monkey - 12-04-2006, 08:40 PM
The Healers' Guild - by Epi - 01-08-2007, 07:22 AM
The Healers' Guild - by Brista - 01-08-2007, 08:44 PM

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