Quote:Can't be done. Blizzard has (intelligently) designed many raid encounters to require certain classes or they're practically impossible. You could brute force Onyxia, you could probably take Molten Core, but BWL and beyond? Forget it.
Note: some video of 20 decked-out-in-T3 Priests/Druids/Paladins would not prove the point - they needed the Warriors, Rogues, Warlocks, Hunters, and Mages to get them that gear to begin with...
-Bolty
Which encounters?
Sorry Bolty, I'm just not seeing this. Maybe deep AQ40/Naxx but that kind of encounter won't be where guilds are at at the start of level 70 raiding
The raiding game is designed to build you up to the point where you can beat it. Run MC and you get the gear to beat Raggy, and start BWL. Run Raggy and Onyxia and you get the gear to progress in BWL etc
If you take feral druids, protection pallies and give them lots of MC gear what would stop them beating Ragnaros or Razorgore? If you give them BWL gear what would prevent them from beating Nefarian?
(Bear in mind that a much higher proportion of off-spec gear will be dropping in TBC instances than did in MC)
In other words while a more rounded guild might be able to progress faster I don't see a healers guild being completely unable to progress. It might just have to spend longer farming gear. But that's fine, it's the journey that counts not the destination
Very hard to beat Domo without people who can sheep, I can see that. So we'll use Engineers to turn them into Chickens instead :w00t:
Or something
Give me an encounter that's "impossible" and I'll try to figure out how we could beat it :)
Edit: let me explain a bit better. Might is a super tank set. It's Warrior only. If it weren't Warrior only and you put a Pally in it then a Pally could tank raid bosses pretty much as well as a T1 Warrior, especially with the tanking boosts to the Pally class coming in TBC. That's the itemisation policy change we will see in the level 70 raid instances. Instead of only Warriors getting tank loot 3 classes will get tank loot if they choose it. So it won't be itemisation than stops Feral Druids from competing with Rogues or Shadow Priests dpsing like Warlocks. Now put our hypothetical T1 feral druid in MC next to a PVP blue set geared rogue, the type of dps we had when we beat Raggy and ask yourself if the raid must fail