Assume many decent Alliance teams will be pre-buffing Fear Ward against you (Draenai and Dwarf Priest racial)
Relying on a Priest and Lock as part of your Horde team may be sub-optimal. I know my Priest dies super-fast when mobbed if fear doesn't save me
I've found a Druid very strong in arena matches. You stealth, they pick someone to focus, you suddenly burst heal that guy so much that 4 of them cant kill him, they dither whether to keep dpsing the focussed target or switch to you, game over. There's a lot to be said for a healer who can stealth
I'm of the view that to a large extent 5 very good players with anything > 5 not quite so good players. As long as you have some healing and some CC and play well you'll do really well
We did a series of 5 v 5 team fights at the STV arena not so long ago and the winning team had 2 resto shammies. They built a totem castle and waited. The other team looked at the totem castle and thought "well it's obviously foolish to go over there and fight on their totems". After a brief stand-off some muppet would attack one of the shammies and suck the rest of his team into a fight, the shammies' team wining every match, several without loss
Thinking about it afterwards what I liked about the tactic was that it divided the opponents. Any opposing team is going to be split between the guys thinking "go for it" and the guys thinking "arrggh, don't fight them at their totems, it's stupid". Teams would have done a lot better if they'd all thought "go for it", even though it concedes a tactical advantage
Quote:Fear Ward
100 Mana 30 yd range
Instant cast 30 sec cooldown
Wards the friendly target against Fear. The next Fear effect used against the target will fail, using up the ward. Lasts 10 min.
Relying on a Priest and Lock as part of your Horde team may be sub-optimal. I know my Priest dies super-fast when mobbed if fear doesn't save me
I've found a Druid very strong in arena matches. You stealth, they pick someone to focus, you suddenly burst heal that guy so much that 4 of them cant kill him, they dither whether to keep dpsing the focussed target or switch to you, game over. There's a lot to be said for a healer who can stealth
I'm of the view that to a large extent 5 very good players with anything > 5 not quite so good players. As long as you have some healing and some CC and play well you'll do really well
We did a series of 5 v 5 team fights at the STV arena not so long ago and the winning team had 2 resto shammies. They built a totem castle and waited. The other team looked at the totem castle and thought "well it's obviously foolish to go over there and fight on their totems". After a brief stand-off some muppet would attack one of the shammies and suck the rest of his team into a fight, the shammies' team wining every match, several without loss
Thinking about it afterwards what I liked about the tactic was that it divided the opponents. Any opposing team is going to be split between the guys thinking "go for it" and the guys thinking "arrggh, don't fight them at their totems, it's stupid". Teams would have done a lot better if they'd all thought "go for it", even though it concedes a tactical advantage