Quote:Certainly not ruling out pets, but I would group a BM hunter with a feral druid over a shadow priest 'cause most of the melee DPS group won't be able to make use of the restored mana - you have two mana users in there, the hunter and the priest.
Honestly, my conclusion from this thread would be 'too many potentially useful buffs to try to get every last one into the same party at once'.
3 mana users since I have 2 hunters + the priest. But yeah. But it's no different than have 2 or 3 mages that won't make use of the returned health. :) The thought was that you would get 4 in melee range (2 pets, warrior, rogue) that get benefit from the health assuming no major environmental damage, and 3 that get benefit from the mana. But yeah I still don't know. Tank groups most people seem to agree on. And basic melee DPS groups as well.
It's where does the shadow preist, and where do hunters go that is the bigger issue.
The other reason for VE healing of pets is that it if it really isn't a huge benefit to anyone else it means pets are being added in without any other maintenance. If the VE healing isn't enough and they die, they die you rez them after combat. But I'm actually anticipating that there could be situations where actively healing a pet is a good thing too, like it can often be in 5 mans.
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It's all just zeroes and ones and duct tape in the end.
It's all just zeroes and ones and duct tape in the end.