11-17-2006, 01:33 AM
(This post was last modified: 11-17-2006, 01:38 AM by TheDragoon.)
Quote:I don't think anyone thought this would be anythign but a nerf to well geared warriors. It will, however, help poorly geared warriors, in that they will generate more rage than they otherwise would.The interesting thing is that this change is *much* more of a nerf than a buff, overall. To even hit the "even" mark for rage generation between the current system and this new system, you need to be wielding a ~40 dps weapon and have less than 1200 buffed attack power. And, actually, the rage generation on the off-hand doesn't really appear to *ever* come out equal to what it is, currently. This is not what I would deem a "normalization" but a "nerf" in almost all cases.
This is pretty much the meaning of normalization, so I don't know if anyone should be surprised.
The reason I'm surprised is that Blizzard originally stated that high-end warriors would see very little difference between their current rage generation and the generation with the new formula. I (and I'm sure many others) took that to mean that the rage generation might get a small nerf (I was thinking ~5%) with my *current* gear, but that rage generationi would be effectively capped around that point for the future. Instead, I'm looking at a 25% nerf which is quite a bit worse than was initially advertised. :(
EDIT: I just noticed that some of the numbers I'm quoting are a bit off. My initial ~25% nerf numbers were assuming a 20% armor mitigation on mobs. At that point this change is a nerf for basically all end-game gear sets with you *never* generating as much rage in the future as you do now. At around 30% armor mitigation, the very lowest end of warrior gear appears to be able to break even on the system (so no change) and at 40% mitigation is where you need less than a 40 dps weapon with 1200 buffed attack power and 20% crit to break even.
Clearly the amount of damage you deal is dependant on the armor of what you are attacking so the effect of this change gets more stark when compared to low armor mobs (since you would deal more damage so the normalization hits a lot worse) and it doesn't seem as bad when you compare it to high armor mobs.
-TheDragoon