Quote:The tribal stuff so far looks very much caster-ish. I don't think the +damage/healing and +healing is that much of a problem - the way the itemization works, +100 healing is nearly the same cost (1000 points) as +75 healing (649.52) + 25 damage (353.553), roughly speaking. (these are not actual mod points, but +damage/healing is twice the value of +healing)All the screenshots I've seen of items with sockets had +agility as their socket bonus, I assume it's a placeholder.
Which, you'll see, makes the second item more flexible - you'll heal the same, but you'll also nuke just a bit better.
+agility on the sockets can only be a mistake, though.
Anyone else think they overdid it on the Blacksmithing weapons? 549 Top end damage is a lot even with the new amounts of stamina.