05-27-2003, 12:41 AM
Hi,
Most people from the PnP world of role-playing knew that. However, that is probably a novel concept for both the "roll" players and those that have only played computer RPGs.
My only addition to MonTy is in reference to "Also, do I choose a class and profession based on the character's stats, or do I choose their class/profession beforehand." Unfortunately, the AD&D rules require that you select nearly everything about your character before rolling the stats. I consider this to be pretty stupid since to roleplay a character well, that character needs to be realistic. And, realistically, people tend to go in the direction of their talents.
Back when we played, we used to roll the stats first. And whatever came up was what you had to work with. Which meant that if the stats didn't meet minimums for a particular class, then you didn't have that choice. Race bonuses were added after. To make gender meaningful, we added one point to strength for males and one to dexterity for females. Our first session was typically spent rolling characters, having the DM give us whatever background s/he wanted to give and kinda noodling the character's bios. Then in the week between each session, we'd work on that bio so that we had a "live" character when we got together.
If you want to do that, the best thing is to roll the stats using dice before cranking up the game. Then start up the character generator. Either roll the character and then modify the file using one of the many file mods out there or reroll the character till the total comes out right and then reassign the points the way your dice rolls came out.
Of course, you could always go the route that the rules call for, but that often ends up giving you a character that would play better (from a role playing standpoint) some other way.
--Pete
Most people from the PnP world of role-playing knew that. However, that is probably a novel concept for both the "roll" players and those that have only played computer RPGs.
My only addition to MonTy is in reference to "Also, do I choose a class and profession based on the character's stats, or do I choose their class/profession beforehand." Unfortunately, the AD&D rules require that you select nearly everything about your character before rolling the stats. I consider this to be pretty stupid since to roleplay a character well, that character needs to be realistic. And, realistically, people tend to go in the direction of their talents.
Back when we played, we used to roll the stats first. And whatever came up was what you had to work with. Which meant that if the stats didn't meet minimums for a particular class, then you didn't have that choice. Race bonuses were added after. To make gender meaningful, we added one point to strength for males and one to dexterity for females. Our first session was typically spent rolling characters, having the DM give us whatever background s/he wanted to give and kinda noodling the character's bios. Then in the week between each session, we'd work on that bio so that we had a "live" character when we got together.
If you want to do that, the best thing is to roll the stats using dice before cranking up the game. Then start up the character generator. Either roll the character and then modify the file using one of the many file mods out there or reroll the character till the total comes out right and then reassign the points the way your dice rolls came out.
Of course, you could always go the route that the rules call for, but that often ends up giving you a character that would play better (from a role playing standpoint) some other way.
--Pete
How big was the aquarium in Noah's ark?