05-26-2003, 11:41 PM
Ghostiger,May 20 2003, 04:10 PM Wrote:I agree act 2 mercs rule - but I would put a prayer merc with a bezerker. Its logical but probably not to practical., but youll still be gulping pots fast. Id go with freeze or might.I thought berserk was non-physical damage, and that might affected only physical damage -- am I wrong?
At present I am shopping for a new merc for my amazon. This hero is about as old as DII and was converted to the expansion, but until not many hours ago she was but a rune mule. Wellgunde went from looking for the scroll of Inifus (the quest with which I have most familiarity) in a normal game to Blood Raven in nightmare. Only one quest was skipped and all waypoints were found. Almost all of this was in one game, with sometimes as many as eight players.
Now after about ten hours' sleep I am wondering about a mercenary? Should I wait for the patch to see how they are changed? Annor has just not kept up, even though she has no problem staying alive or killing monsters. As a further complication I don't know what kind of Amazon I have: she has 115 stat points to expend and 32 skill points. Along the way she found a Bonesnap and she has been wielding that. I don't think she wants to be a macezon, though, since she has low AR. Maybe I should put some points in dex? I am holding off on assigning skill points until the patch. A bowazon would be easiest for me, but I have never done a ranger (I also have a lancer and an harpoonist, who does not thow the harpoons, since superior harpoons do not drop all that often in classic). I might make a combination ranger/bowazon. Advice welcome.
Does anyone have experience with holy freeze used with knockback or "to flee"? Wellgunde just found an arcadian war javelin of the bear.
I am thinking of ditching Annor for a might merc. Or maybe someone with holy freeze? My experience is more with girls. (I have a 96 level cold rogue who began at level 3.) Maybe I should send this to Dear Abby?
"I may be old, but I'm not dead."