Some number crunching
#3
Quote:Then, there are 24 prefixes in the range of 14-33 (ilvl/2-ilvl+2).

The qlvl range is ilv/2 - ilvl, not ilvl/2 - ilvl + 2. That makes the numbers 14 - 31. Though, this is a moot point since Gris won't generate qlvl's for affixes of more than 30 anyway. You will need to go back and remove any affixes witha qlvl from 31-33 from your calculations though, if there are any.

Quote:I assume I have to add all the prefixes that have a double chance onto the list, and I have a 2 out of however-many-that-is chance. Is that right?

From what I remember (it's been a while since I looked at this), yes, that is correct.

Quote:Without knowing the exact conversion from qLvl to iLvl, I can only assume, but it seems to me that your character is not the ideal level, by being too high.

Completely wrong.

edit:

Mekane - Did you also check that all those affixes can occur on a sword? As any that cannot do not need to be factored into your equation.
"What contemptible scoundrel stole the cork from my lunch?"

-W.C. Fields
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Messages In This Thread
Some number crunching - by mekane - 11-07-2006, 03:30 AM
Some number crunching - by Alamara - 11-07-2006, 03:52 AM
Some number crunching - by LennyLen - 11-07-2006, 04:21 AM
Some number crunching - by Sekel - 11-07-2006, 09:12 AM
Some number crunching - by Alamara - 11-07-2006, 05:37 PM
Some number crunching - by LennyLen - 11-07-2006, 08:56 PM
Some number crunching - by Alamara - 11-07-2006, 09:27 PM
Some number crunching - by mekane - 11-07-2006, 10:09 PM
Some number crunching - by Nystul - 11-08-2006, 12:20 AM
Some number crunching - by GhastMaster - 11-08-2006, 01:06 AM
Some number crunching - by the Langolier - 11-08-2006, 01:10 AM
Some number crunching - by Alamara - 11-08-2006, 01:59 AM
Some number crunching - by LennyLen - 11-08-2006, 06:19 AM
Some number crunching - by Jarulf - 11-08-2006, 07:46 AM

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