More Feral changes
#5
Quote:The cloak of "kill the caster" is now trainable? Yeah, no clothy will ever even get lucky vs a rogue anymore. I used to to at least have some chance of getting them with a seduce, wait for whatever stun to wear off, get some DoTs up, fear, nuke, coil, fear, nuke. Sometimes that would work if the trinket was in CD and I hadn't been numbed/crippled etc. Now with 10 seconds of essentially being invulnerable to anything caster can do I won't have a chance.

First off, 5 seconds. Second off, this is the exact type of trade off we'd been asking for in PvP. Rogues are half reliant on burst damage and half reliant on cooldowns in PvP. Cooldowns didn't change at all, and burst damage is seeing a significant nerf in that HP is going up dramatically and armor for all items has increased.

What I'm interested in is the remove effects. I know in the last patch it wasn't working at all. I'm wondering if it'll be selectable while not in control of your character (like the Insignia breaking fear/poly). The two differences are pretty dramatic there.
Trade yourself in for the perfect one. No one needs to know that you feel you've been ruined!
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Messages In This Thread
More Feral changes - by Warlock - 11-04-2006, 05:52 AM
More Feral changes - by oldmandennis - 11-04-2006, 06:17 AM
More Feral changes - by Concillian - 11-04-2006, 07:23 AM
More Feral changes - by Kevin - 11-04-2006, 04:01 PM
More Feral changes - by Quark - 11-04-2006, 04:21 PM
More Feral changes - by Watto44 - 11-07-2006, 12:27 PM
More Feral changes - by oldmandennis - 11-07-2006, 06:22 PM
More Feral changes - by Watto44 - 11-07-2006, 10:58 PM
More Feral changes - by oldmandennis - 11-08-2006, 01:30 AM
More Feral changes - by Watto44 - 11-08-2006, 08:23 AM
More Feral changes - by Warlock - 11-10-2006, 09:17 PM
More Feral changes - by Warlock - 11-25-2006, 04:27 AM

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