10-25-2006, 11:17 AM
Quote:15. Kel'Thuzad. The hardest thing in the instance. Learning for phase 1 and phase 2 is not too bad, and phase 3 is challenging to figure out how to handle Guardians of Icecrown. The reason Kel'Thuzad comes out on top is because of its stringent execution requirements, which tend to kill multiple people if small mistakes are made (compare to 4h where a mistake tends to just kill the person making it). Not only that, but the execution requires that *none* of a certain subset of people (tanks, healers and DPS each get a turn at various parts of the fight) make a mistake, which is much harder to guarantee than one person not erring. Finally, this is a heavy DPS (and hence, gear + consumables) check as well.
The fact that guilds were stuck on 4h for a while and then blazed over Kel'Thuzad shouldn't be taken to mean that KT is easy. He's far from it, and a worthy challenge for the end of the last 40-man.
After having only one raid on KT I must say that I agree with you on this. After the first four minutes of "easy" zerging from the portals, there's not one moment in the fight that can't be described as "critical" and "intense". And as you said, totally unforgiving.
Phase 1 feels a bit like "Defenders of Darrowshire" for the raiding guild btw. :D
Congratulations on taking him down!