10-23-2006, 11:57 PM
Quote:But I can definitely say that the game crashing in absensce of any foul play is not a rare ocurrance at all.
Agreed. Diablo is a very fragile game. I once started building a list of remote crash vulnerabilities (with plans to patch them), and gave up after I got to about a dozen. Ironically, it looks like the programmer(s) who wrote the innards were significantly more careful about parameter checking than the programmer(s) who wrote the code most likely to receive bad data.