10-20-2006, 07:25 PM
I used to be all about CC and planning, but really, that's better for new encounters and instances where you don't know what to expect - once you know everyone knows what to do, it's faster and more rewarding (in excitement) to pile in. We can pretty much zerg UBRS up to the first three-dragonkin two-humanoid pull, then I call 'Zerg off, who's tanking the extras/CCing the humanoids?'
Then Ace calls 'Zerg on' and tanks them all anyway.
Really, after that point, then Drak is the only one worth planning.
Then Ace calls 'Zerg on' and tanks them all anyway.
Really, after that point, then Drak is the only one worth planning.