10-17-2006, 09:50 PM
Quote:The real trouble began with the Warlock/Technician groups after Firemaw. We cleared three of those before the fight without too many problems, then wiped 4 times on the next three:P
Somebody relayed a tactic from some high-end guild on our server that said to kill Spellbinders before Warlocks and that just didn't work out for us in the end. The locks do an insane amount of damage (it hurts!) and we had trouble separating them from the techs to keep the lock tanks out of the bomb spam.
Is there a foolproof way to do those groups?
Also, the triple Wyrmguards before Ebonroc pwned us hard, their neverending stun combos made short order of any sort of aggro management. At least we MCed the Elementium smelting guy long enough to give the skill to 5 of our raidmembers.
Any advice on those Wyrmguards would also be very much appreciated. Ebonroc should be easy again, right?
;)
take care
Nuurabsaal
1) On the warlocks my guild has those down quite well. Tanks go up get a sunder or sheild slam on them then runs back to one of the cubbys that is on the right hand side of the supression room (clear the top level before trash pulling) Using a LOS pull like this you can both split the damage up so than less of the raid gets the AOE shadow bolt and the 2 tanks DEFINANTLY don't since they are separated by a wall.
I'm usually the one who just tanks the big guy. I have improved charge so I charge at him, shield slam, and run back to the left side of the room where I tank. Nobody, especially cloth wearers, should be standing where you tank him or anywhere in between. I've killed more than 1 person who thought that corner or area in between looked like a good place to stay out of the way while they healed and instead ate cleave.
The spellbinder(s) are tanked/kited at the back of the room and the goblins at the front. Kill order = warlocks, summons (if any), big guy, spell binders, goblins (if any are left after AOE kiting).
Ugly ACSII picture:
Code:
----------- -------- G= Goblins
| GG | B= big guy
| B | W= warlocks
| ---| S= spellbinders
| W|
| ---|
| W|
| ---|
| |
S S |
-----------------------
We do this for all the pulls in firemaw's room, and then something similar with firemaw's room for the pulls on the next level.
2) The 3 big guys, or 3 stooges as we call them, can be done easy mode with a free action potion. Considering the cost of mats requried to make one I suggest using them. It saves on repair bills and wasted time. Warriors not tanking should be outside of stun range and ready to pick up ones that get loose. This is even more important if you don't take my advice about the free action potions. And especially if 1 or more spawns green. Note on the first pull like this that the goblin won't pull if you pull the left hand dracanoid.