10-17-2006, 05:06 PM
(This post was last modified: 10-17-2006, 05:12 PM by Concillian.)
I think you're talking about PvP arguments, and Quark is more talking from a PvE raid damage perspective.
Having done pretty extensive PvP with both rogue and warrior (rank 10 rogue and rank 8 warrior) I think your assessment is very correct from that standpoint. My warrior gets downright owned in short order against most classes 1v1 he needs support to survive, even with a "PvP spec". My rogue, on the other hand, started the PvP rank grind in mostly green gear and thrash blade. With a hemo spec I could take on some classes better than my warrior in half purples ever could think of. As the rogue's gear improved, he just got better and better. I feel confident in being able to kill most classes 1 on 1 unless they're extremely well geared.
From the PvE side, it looks as if they are bringing arms up to be more in line with Fury. The bottm of the arms tree is nice, but Flurry is incredibly attractive. What really pushed warrior DPS through the roof in the original game was gear the game wasn't originally designed for. Gear will not be so out of control in the expansion unless they get caught up in significant mudflation again. There is also some rage normalization in place to guard against this. They're aware of the warrior PvE DPS "issue".
Warriors will still do decent PvE DPS, but I don't expect to see it quite as significant as it is now. Especially because of the potential need for warriors to spec hybrid rather than pure DPS because of the 25 person cap forcing more hybridization. There isn't going to be as much room for pure DPS warriors.
I'm sure quark also noticed a couple REALLY nice changes in the rogue trees too. The especially nice one is the addition of a talent that has a chance to gain back energy every off-hand hit. This finally brings gear scaling to energy (%hit, very fast off-hand weapons), so rogues will start seeing synergistic effects in the way that warriors do (stats help damage and help energy that helps damage).
I don't think rogues have too much to worry about in the PvE DPS department Quark.
Having done pretty extensive PvP with both rogue and warrior (rank 10 rogue and rank 8 warrior) I think your assessment is very correct from that standpoint. My warrior gets downright owned in short order against most classes 1v1 he needs support to survive, even with a "PvP spec". My rogue, on the other hand, started the PvP rank grind in mostly green gear and thrash blade. With a hemo spec I could take on some classes better than my warrior in half purples ever could think of. As the rogue's gear improved, he just got better and better. I feel confident in being able to kill most classes 1 on 1 unless they're extremely well geared.
From the PvE side, it looks as if they are bringing arms up to be more in line with Fury. The bottm of the arms tree is nice, but Flurry is incredibly attractive. What really pushed warrior DPS through the roof in the original game was gear the game wasn't originally designed for. Gear will not be so out of control in the expansion unless they get caught up in significant mudflation again. There is also some rage normalization in place to guard against this. They're aware of the warrior PvE DPS "issue".
Warriors will still do decent PvE DPS, but I don't expect to see it quite as significant as it is now. Especially because of the potential need for warriors to spec hybrid rather than pure DPS because of the 25 person cap forcing more hybridization. There isn't going to be as much room for pure DPS warriors.
I'm sure quark also noticed a couple REALLY nice changes in the rogue trees too. The especially nice one is the addition of a talent that has a chance to gain back energy every off-hand hit. This finally brings gear scaling to energy (%hit, very fast off-hand weapons), so rogues will start seeing synergistic effects in the way that warriors do (stats help damage and help energy that helps damage).
I don't think rogues have too much to worry about in the PvE DPS department Quark.
Conc / Concillian -- Vintage player of many games. Deadly leader of the All Pally Team (or was it Death leader?)
Terenas WoW player... while we waited for Diablo III.
And it came... and it went... and I played Hearthstone longer than Diablo III.
Terenas WoW player... while we waited for Diablo III.
And it came... and it went... and I played Hearthstone longer than Diablo III.