Form teams/parties here
#4
Thanks for the link, it has great information about Ironman.

Quote:Second rogue would be wasted i think, i'd take a second warrior instead and have him with an axe/great sword.


Actually I think not. One warrior should be enough. If an axe becomes necessary, the warrior can weild it while one of the rouges can build up a little strength and use a sword/mace and shield. If it werent for the warrior's repair skill, he wouldnt be necessary at all. However, in an ironman, without griswold in the dungeon with you, you need a warrior.

Now what is debatable is weather or not 2R or 2S is better. If we asume that before the caves the team is able to find a book of mana shield, then I think it would work quite well. One mage would build up his dex and str to 35 str and 35 dex. At that point he would pump magic. The other mage would take magic up to 50, then pump vit. This way you have a melee capable mage (the mana shield) and a spell slinger mage (the one with 50), in an ironman there is no point in going past 50 magic unless you have mana shield. This is because in one run through the game in normal, you wont find enough books to have high spell levels and thus will not need the magic to learn them. 50-60 magic should be quite sufficent for the spell slinger. The battle mage on the other hand would need as much magic as possible to fuel the mana orb.

Ultimately, I think 2R is the best set up for an ironman, because no matter what items you get, the rouge can use them effectively. This way the team isn't depantant upon certain drops, and is more adaptable, which is very necessary in ironman.

This setup also makes item placement in the group easy and leaves little room for debate. Books and staves go to the sorc. Bows and good shortswords/low str requirement melee gear to the rouges. Heavy arms/armor to the Warrior. Having a team that agrees on item placement is crucial, as it leads to a fully functional team.

Also, as ironman implies opening ALL chests and barrels, the team can split into 2 with 2R and still safely open all of them, care free about traps.

Anyone else have suggestions on a better team build? I am open to ideas, just please have them logically supported by game/team/player mechanics.
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Messages In This Thread
Form teams/parties here - by Korusho - 10-10-2006, 03:39 AM
Form teams/parties here - by Korusho - 10-10-2006, 06:39 PM
Form teams/parties here - by Hureg - 10-11-2006, 03:03 AM
Form teams/parties here - by Korusho - 10-11-2006, 06:39 AM
Form teams/parties here - by Sekel - 10-11-2006, 12:10 PM
Form teams/parties here - by the Langolier - 10-11-2006, 02:13 PM
Form teams/parties here - by Korusho - 10-11-2006, 11:49 PM
Form teams/parties here - by Hureg - 10-12-2006, 04:31 PM
Form teams/parties here - by Korusho - 10-12-2006, 10:05 PM
Form teams/parties here - by Alamara - 10-13-2006, 08:43 PM
Form teams/parties here - by Korusho - 10-15-2006, 05:29 AM

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