Rating Naxxramas Bosses
#3
The first six could easily tie at 1 as well, but there's a little bit of margin.

1. Grobbulus. The one and only time we've wiped since learning him was because a paladin kept accidentally mashing decursive, repeatedly bombing the raid and dropping poison clouds on the healers. And we still got Grobb to 3%.

2. Heigan. Even if half your raid can't dance, the other half is more than enough to finish him.

3. Razuvious. The only time this fight is trouble is if you don't have 4% spellhit priests or if you're trying to do it with virtually no healers.

4. Anub'Rekhan. Easy once you've learned it: that said, random stuff can still happen, that due to the design of the fight, wipes you. If your MT takes one misstep into the slime, GG raid unless your healers are awesome.

5. Noth. Easier than Anub once you have Naxx gear, but for a mostly BWL/some AQ40 raid, a bit of a DPS challenge, plus the minor coordination issues in splitting raid DPS correctly to cover all the spawn points and still hit Noth.

6. Faerlina. Since they made Rain of Fire a non-factor, we haven't gotten even close to a wipe. Our kills nowadays are with one worshipper left over. She's a little bit of a challenge to learn, I guess.

7. Maexxna. Once your coordination is set and your healers know what to do, only major raid imbalance issues will stop you. The one that usually hurts is <7 ranged DPS. Otherwise, oneshot oneshot oneshot.

8. Patchwerk. Got enough healers? You win. With deep Naxx gear he isn't even a meaningful DPS check. We've had a bit of trouble with him of late, but that's what happens trying him with 12 or 13 healers (4-5 of which are paladins). Bringing 15-16 seems to be about the right number, and if you've gone deep into Naxx, your DPS will handle fine with lower numbers, even without flasks.

9. Thaddius. If no one disconnects, the fight is relatively simple. Hell, you can lose a bunch of people and still be okay so long as everyone else focuses and prevents one accidental shock from cascading into a bunch of them. Our last kill was with thirty seconds left before the enrage, with a sub-optimal raid composition.

10. Gluth. The problem is that chow kiting is a highly specialized task upon which the entire raid depends. It's not easy to do, and whatever kite strategy you use, the kiter risks getting themselves killed, leading to a wipe. Tough to learn, but farmable once you've learned it.

11. Gothik. Requires individual excellence, raidwide coordination, and pinpoint high DPS (which is going to require flasks/potions at the start). Despite the theoretical presence of random elements, we've gotten better and better at it every week (this week was a one-shot and the three before it were two-shots). Not as raid balance dependent as many think: this week's one shot was done with six priests and four mages.

12. Loatheb. I hate this fight because of the random elements in a fight that, in theory, is based off of non-random rotations. Loatheb's "weapon skill" is 310 to prevent him from scoring crushing blows, specifically to avoid overly random behaviour on the tank. Yet the spore spawn location can still, without warning or reason, change and pop the spore halfway across the room before returning to the original spot. Every time this happens, raid DPS drops because of having to run, get the spore, go back to the original position, etc. If this happens five or more times during a fight, you'll be racing to get the kill, and through no fault of your own. Also placed highly because he's a stiff DPS check: no other boss has guilds racing to get world buffs.

13. The Four Horsemen. These guys died to us on Saturday. It's a fun fight, but challenging in a lot of ways, including random unavoidable elements (invisible void zones). Figuring out what to do is also an issue with this fight: there are at least four different workable ways to win. Also, yeah, bring eight warriors or you're pretty much wasting your time. I guess you could do it with a couple fuzzytanks, but I wouldn't want to try.

14. Sapphiron. Does a lot of frost damage, has coordination elements as well. It doesn't seem like there's a lot of random factors, though.

Haven't been to KT yet, but soon....
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Messages In This Thread
Rating Naxxramas Bosses - by Sword_of_Doom - 10-02-2006, 06:52 AM
Rating Naxxramas Bosses - by The Gnu - 10-02-2006, 03:34 PM
Rating Naxxramas Bosses - by Skandranon - 10-02-2006, 06:49 PM
Rating Naxxramas Bosses - by Arethor - 10-03-2006, 01:19 AM
Rating Naxxramas Bosses - by Skandranon - 10-03-2006, 05:37 AM
Rating Naxxramas Bosses - by Lissa - 10-03-2006, 06:34 PM
Rating Naxxramas Bosses - by MongoJerry - 10-04-2006, 06:15 AM
Rating Naxxramas Bosses - by oldmandennis - 10-04-2006, 07:26 AM
Rating Naxxramas Bosses - by Lissa - 10-04-2006, 06:35 PM
Rating Naxxramas Bosses - by Xanthix - 10-04-2006, 08:39 PM
Rating Naxxramas Bosses - by lfd - 10-05-2006, 12:45 PM
Rating Naxxramas Bosses - by MongoJerry - 10-06-2006, 04:32 AM
Rating Naxxramas Bosses - by MongoJerry - 10-06-2006, 05:10 AM
Rating Naxxramas Bosses - by Quark - 10-06-2006, 11:13 AM
Rating Naxxramas Bosses - by Skandranon - 10-22-2006, 06:01 AM
Rating Naxxramas Bosses - by Sword_of_Doom - 10-23-2006, 12:35 AM
Rating Naxxramas Bosses - by MongoJerry - 10-23-2006, 03:30 AM
Rating Naxxramas Bosses - by Skandranon - 10-23-2006, 05:06 AM
Rating Naxxramas Bosses - by The Gnu - 10-25-2006, 11:17 AM
Rating Naxxramas Bosses - by Sword_of_Doom - 10-26-2006, 05:58 AM
Rating Naxxramas Bosses - by The Gnu - 11-07-2006, 02:17 AM
Rating Naxxramas Bosses - by Tuftears - 11-07-2006, 08:12 PM
Rating Naxxramas Bosses - by Skandranon - 11-07-2006, 10:29 PM
Rating Naxxramas Bosses - by Sword_of_Doom - 11-21-2006, 09:39 AM
Rating Naxxramas Bosses - by Legedi - 12-06-2006, 04:08 PM
Rating Naxxramas Bosses - by Alrin - 12-08-2006, 11:09 PM
Rating Naxxramas Bosses - by Icebird - 12-10-2006, 09:01 PM
Rating Naxxramas Bosses - by Skandranon - 12-12-2006, 08:37 AM
Rating Naxxramas Bosses - by lfd - 12-12-2006, 12:04 PM
Rating Naxxramas Bosses - by Skandranon - 12-12-2006, 04:16 PM
Rating Naxxramas Bosses - by oldmandennis - 12-12-2006, 07:00 PM

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