Warlocks life tapping during pve raids
#1
I'd be interested to see what more experienced raiders feel as we are currently undergoing a battle of wills in my guild over warlocks life tapping between pulls. I'm a healer and I want them to drink (which some do)

My objections are as follows:-

1) There is no appreciable gain. Spending 5 seconds tapping then 10 seconds eating or bandaging is the same downtime as spending 15 seconds drinking

2) They almost always get healed. This means that there is a slim chance that a healer will be tossing off a heal right at the start of a pull before any tank has aggro. Generally the tanks are forward of the casters and will get a sunder in before either healer or warlock enters combat

3) They almost always get healed. Over-healed in fact. This means that if it's a tough pull where the healers will be going oom it's a real shame to have wasted several thousand points of healing just before the pull. It's a real concern that healers are starting pulls on 95% mana - players die because of this

4) If the healer has time to deal with it before the pull it's a lot of extra work for the healer. We drink, stand, heal the locks, drink again. Then run out of water and have to pester the mages. It feels like they're transferring their convenience into our inconvenience

5) Because we don't always know whether or not to heal them sometimes they die because the heal is a fraction slow coming. If a mage suddenly goes down to 50% you don't (as a healer) need to look at the mage or the situation, you just heal fast because they have aggro and need it. If it's a lock and you don't want to heal them if they're tapping then you have to pan around and check whether there is combat and only then begin to heal. This is too slow to save a clothie being pounded on by a raid mob

6) As a healer my job is to watch life bars and make sure everyone is going to survive. So if I see a lock on 30% just before the pull, I still have to worry about him. Because when he's still on 30% 20 seconds in is he low because he tapped or because he's in trouble? When healing 40 people, it's distracting when people aren't on full life and whether you feel it is noobish of me or not I've had tanks die because I've healed a lock, only to realise seconds later that the lock had no aggro and no danger. They make our job harder

Our Warlocks have bitterly defended their right to tap, accusing me of whoring up my healing meter stats. Is there something I'm not seeing in this method of regenerating mana? I do have a level 48 Warlock which I play mainly solo and I've found that there's so little to choose from between drinking and eating that I may as well just go with whatever I have handy so I drink if I've looted drinks off the mobs I've been killing and eat if i've looted some food
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Messages In This Thread
Warlocks life tapping during pve raids - by Brista - 09-08-2006, 12:45 PM
Warlocks life tapping during pve raids - by Tal - 09-08-2006, 01:22 PM
Warlocks life tapping during pve raids - by Delc - 09-08-2006, 01:38 PM
Warlocks life tapping during pve raids - by RTM - 09-08-2006, 02:28 PM
Warlocks life tapping during pve raids - by Lissa - 09-08-2006, 02:39 PM
Warlocks life tapping during pve raids - by lfd - 09-08-2006, 03:12 PM
Warlocks life tapping during pve raids - by Kevin - 09-08-2006, 05:55 PM
Warlocks life tapping during pve raids - by Kevin - 09-09-2006, 08:00 AM
Warlocks life tapping during pve raids - by RTM - 09-13-2006, 05:07 PM

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