09-02-2006, 08:19 PM
Quote:So what killed them all at the end? Server lag still giving them a polarity shift even after boss is dead? I didn't see anyone on either side get close to the ones on the other, and the guy checking loot didn't trigger a whompage for a long time so I don't think it's him.
I haven't seen the video, but I suspect what kills them all at the end is what kills us all at the end. Negative Charge and Positive Charge buff any player who is also Negatively or Positively Charged, but they damage any player who isn't the same charge - which is to say, each type of Charge damages uncharged players just like it damages oppositely-charged players. During the fight, the charge debuffs last one minute and are refreshed every 30 seconds, but once Thaddius is dead, the charges will count down and wear off.
Here's the problem: the last check made by each charge occurs immediately after the charge wears off, at the zero-second mark. So imagine that I'm in the middle of a mass of positively-charged folk. Positive Charge wears off simultaneously, and my Positive Charge does its last check. Positive Charge has already worn off everyone else, so it reads that everyone else has no charge (i.e. "not positively charged") and hits them for 2000 nature damage. Everyone else's Positive Charge makes the same check, sees that I and other people no longer have a charge, and proceeds to blast us. Everyone hits everyone else, mass death ensues.
At least they're considered PvP (no durability damage) deaths:P