Spangles is beginning to acquire the heavy weapons and gear that make the Fury build effective. The game is changing for her. (I will paste in the url to her stats when ctprofile.net is working again.)
Here is a discussion on the ways & means of the end game DPS warrior that is thematic, rather than anecdotal ("... this seems to work for me ...").
http://forums.worldofwarcraft.com/thread.h...=11601287&sid=1
I build my fight on a smooth rage ramp, and hate on-next attacks that cause deadband.
One main theme is doing damage while minimizing threat. To me, that is a subtle point in an instance where uber rogues are in an eternal pissing contest with each other, pulling aggro left & right.
I should worry? Tankers should be grateful that I remembered to switch out of defense to avoid accidental taunts.
Prot tankers should have defiance, eh? Besides, I usually don't start hitting things until long after they are nailed to the floor. And, I want a place on the hate table if the tank goes down.
He doesn't seem afraid to let stamina drift downwards.
As for the crit/AP comparison, the tool I need is a mod that streams DPS vs. time to disk, annotated for procs. I know this is possible because I see the info I want floating into the air like soap bubbles when I use CST.
And a non-negative linear optimization mod that selects the combination of available gear to maximize DPS, so I don't have to spend hours fussing in the bank
PS. This is a bit off-topic since it refers to gear obtained in instances inaccessible to the originator of this thread. I didn't like it when others did that to me. All I can say is that the Fury build is rough sledding until you obtain T2 stuff in BWL. The improvement is sudden and dramatic, unusual in the incremental world of WoW.
Here is a discussion on the ways & means of the end game DPS warrior that is thematic, rather than anecdotal ("... this seems to work for me ...").
http://forums.worldofwarcraft.com/thread.h...=11601287&sid=1
Quote:Fury is not about the burst, it is about consistency.yesss
I build my fight on a smooth rage ramp, and hate on-next attacks that cause deadband.
One main theme is doing damage while minimizing threat. To me, that is a subtle point in an instance where uber rogues are in an eternal pissing contest with each other, pulling aggro left & right.
I should worry? Tankers should be grateful that I remembered to switch out of defense to avoid accidental taunts.
Prot tankers should have defiance, eh? Besides, I usually don't start hitting things until long after they are nailed to the floor. And, I want a place on the hate table if the tank goes down.
Quote:My personal baseline for the Holy Trinity is 25% crit in Berserker, 1000AP unbuffed (that means without Battle Shout) and 10% +hit.The author is somewhat out of my league, he talks about "getting TF to proc", and 10% +hit exists only on my wish list profile.
He doesn't seem afraid to let stamina drift downwards.
Quote:Now, what you may notice is that Stamina is not part of the Holy Trinity. Some of you will swear up and down that you need stamina. They're entitled to their opinion, but I happen to think differently. The tradeoff you make for more DPS is you take a hit in survivability. If you are doing your job properly (ie, you don't draw aggro and get yourself killed) the only damage you should be taking are from secondary sources, and most of those will not kill you outright even if you do only have 4k hp unbuffed.Another degree of freedom (you can let an important stat float if you play skillfully enough.) How uber.
As for the crit/AP comparison, the tool I need is a mod that streams DPS vs. time to disk, annotated for procs. I know this is possible because I see the info I want floating into the air like soap bubbles when I use CST.
And a non-negative linear optimization mod that selects the combination of available gear to maximize DPS, so I don't have to spend hours fussing in the bank
PS. This is a bit off-topic since it refers to gear obtained in instances inaccessible to the originator of this thread. I didn't like it when others did that to me. All I can say is that the Fury build is rough sledding until you obtain T2 stuff in BWL. The improvement is sudden and dramatic, unusual in the incremental world of WoW.