08-17-2006, 03:59 PM
I understand your feelings completely. It may seem cliche to say this, but you might try coming back for the expansion, because it sure seems like Blizzard is fixing a lot of the structural problems in the game with it. As I said before, the problem with the game is that the pre-release development was focused on pre-level-capped areas -- and really only the first 40 levels got really polished. Everything after that was thrown together without much time for balancing or polishing. I'm looking forward to the expansion, because finally Blizzard will have / have had a chance to really polish the end game. I'm looking forward to seeing what they do with it.
For me, PvP is a major piece of content in the game. How you play your character and the value you place on certain skills and items changes dramatically when you are PvP'ing. Skills that you think are "must have" in PvE become meaningless in PvP and skills you thought were "worthless" in PvE can become vital in PvP.
Of course, to really enjoy PvP, it helps to have a group of people on Vent or Teamspeak with you with whom to play. Yes, you can have fun queuing up solo for battlegrounds, but it can also get frustrating to play solo and know that you and likely the group of pick-ups you get thrown together with will get stomped by most organized groups that are using voice communications. So to really enjoy PvP, find some friends and see if you guys want to get together and PvP a bit. The comraderie and thrill of the battlegrounds can be quite intoxicating. When 1.12 comes out, probably this Tuesday, games will be up 24/7, so you should be able to go whenever you choose to. To me, not playing PvP is like missing a third of the game's content. Yes, you can choose not to do it, but you're missing out on a big part of the game.
I've never liked the 20 quest limit, but also due to planning, I've never had this problem, either, mostly because I plan out that I will be going to a particular set of one or two instances soon and therefore know to store all the quests for those instances in my quest log. I can afford to keep five or six quests in my log for a particular instance and still keep 14 or 15 "world" quests. If I need to drop some quests to make room, I drop the world quests that are easy to pick up again -- ones in towns or whatnot -- or even the instance quests if again they are convenient to pick up again (say, from a town near the instance itself). I always keep the instance-related quests from far off places in my quest log, though.
Quote:PvP
Yes, I am completely out of PvP so that area is closed, although I guess there is a bit to do there.
For me, PvP is a major piece of content in the game. How you play your character and the value you place on certain skills and items changes dramatically when you are PvP'ing. Skills that you think are "must have" in PvE become meaningless in PvP and skills you thought were "worthless" in PvE can become vital in PvP.
Of course, to really enjoy PvP, it helps to have a group of people on Vent or Teamspeak with you with whom to play. Yes, you can have fun queuing up solo for battlegrounds, but it can also get frustrating to play solo and know that you and likely the group of pick-ups you get thrown together with will get stomped by most organized groups that are using voice communications. So to really enjoy PvP, find some friends and see if you guys want to get together and PvP a bit. The comraderie and thrill of the battlegrounds can be quite intoxicating. When 1.12 comes out, probably this Tuesday, games will be up 24/7, so you should be able to go whenever you choose to. To me, not playing PvP is like missing a third of the game's content. Yes, you can choose not to do it, but you're missing out on a big part of the game.
Quote:Obviously you also want to do instances and instance quests. Typically though, those are several for an instance, so you want some good chunk of free quest slots. Some are quest lines though and you have to remember those. On top of that, most later instances has quests that you get from all over the world, some in obscure places in the middle of monsters. You try to collect those at once and keep them. If you have 4 hours to play a night and manage to get people to play an instance an one agree on âSunken Templeâ, you donât want to say âOK, now, just wait 3 hours while I find out what quests I have seen for this in the past...
I've never liked the 20 quest limit, but also due to planning, I've never had this problem, either, mostly because I plan out that I will be going to a particular set of one or two instances soon and therefore know to store all the quests for those instances in my quest log. I can afford to keep five or six quests in my log for a particular instance and still keep 14 or 15 "world" quests. If I need to drop some quests to make room, I drop the world quests that are easy to pick up again -- ones in towns or whatnot -- or even the instance quests if again they are convenient to pick up again (say, from a town near the instance itself). I always keep the instance-related quests from far off places in my quest log, though.