08-12-2006, 09:43 PM
(This post was last modified: 08-12-2006, 09:43 PM by MongoJerry.)
Quote:I like the idea of both the factions players being able to 1) communicate, 2)trade and 3) party up. Something EQ2 did better from the start IMO. From the background story, there is IMO no reason for immediate hostilities between horde and alliance.
The reason why the Stormwind army is away from Westfall/Redridge/Duskwood is because they are at the "front lines" against the Horde armies. Yes, Onyxia is manipulating things, but the tensions are definitely there. Also, the undead in Tarren Mill are actively trying to destroy the Alliance town of Hillsbrad. Also, orc and Theremore forces are sending scouts, spies, and raiding parties against one another. Also, every time I walk into an Alliance town, I get attacked by Alliance guards, so that shows things aren't friendly. There is a temporary cease fire between the groups, but it's all fraying at the edges.
Personally, I think it's a major problem with the game that there isn't more encouraging the war between the factions. Things have gotten too chummy in Silithus and EPL. I can see why. It's easier to make one piece of content that applies to both factions than two pieces of content where each piece only applies to a particular faction. But I would like to see more that differentiates the two factions and give the game more replayability in that one's experience should be different depending on what faction you play.
Quote:Even better would be the ability to get faction wih the 4 internal factions of the other side, so I could get friendly with the orcs as an alliance character, for example. After that I should be allowed to do get quests from them. Imagine Kodo riding dwarves or orcs on tigers:)
The day Thrall entertains night elves in Orgimmar is the day I declare war on Orgrimmar, kill Thrall, and demand a new warchief. Luckily, I don't have to worry about Silvanis doing anything like this, because she's not the softie that Thrall is.