After the Paladin/Shaman thing: time to tear down the faction wall
#17
Quote:Not to mention the endless potential for DK-griefing. Sneak in some level 20 characters into your Hillsbrad zerg and clobber the next people to AoE with DK's. You can't implement any system with any reasonable potential for abuse, because it will be discovered and exploited quite quickly.

I'm not sure what kind of penalty you could really propose for PvP death that wouldn't make people berserk though. Players can't lose equipment, as that would be insanely bad for raiders, and making people lose experience is a terrible hack - you don't gain experience (much) for PvPing, why should you lose it? Maybe allow looting for money, but that would suddenly make camping people profitable. I can just imagine the Night Elf highwaymen setting up camp outside Dire Maul...

I think the direction they're going in is the best possible for the type of game WoW is, where dying doesn't make you specifically lose anything but denies you access to some sort of bonus content.

i've thought that there should be a zero-sum honor system. You get killed, a small fraction of your 'honor' gets transferred to the person/group that killed you. If a member of a group gets killed, the group shares the dishonor ... protect your priest!

People have worked out ladder systems in great detail; what I'm suggesting is a kind of ladder system for honor. There's plenty of issues to be worked out -- decay of honor/dishonor? normalization? etc -- but it ought to be workable.

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After the Paladin/Shaman thing: time to tear down the faction wall - by TheWesson - 08-08-2006, 11:28 PM

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