After the Paladin/Shaman thing: time to tear down the faction wall
#8
I don't really want to see the faction wall come down completely, but I would like to see a huge, long, and hard quest chain that would make a character friendly with the opposing faction. This chain would have to be so long and so hard that only a couple people on a server would ever get it done. Some of the quests in the chain could even require that you get somebody of the opposing faction to help you. I'm not really sure how it all could be worked out so that it was long and hard enough to limit who does it, but it seems like it would be fun to have a couple of characters on each server that could be friendly with both sides. There would be draw backs to their decision as well though. They would no longer be able to PvP (except maybe in an arena where even your own faction is killable) because it would be wrong for them to kill either side. The plusses would be huge though. Not being able to be killed by any player, because they are friendly to everybody. Being able to quest, instance, raid with the opposing faction as well as your own. It would be a truely huge achievement for a character. Which is why the quest chain to make it happen would have to take a truely huge amount of effort as well.

Its not something I ever really see happening. The work/benefit ration just wouldn't be worth Blizzard's time. Why develop such a quest chain that only ever really effects a few people per server when you can better spend your time doing things that will effect a larger body of people. Still, I think its a fun idea to think about. : )
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After the Paladin/Shaman thing: time to tear down the faction wall - by swirly - 08-06-2006, 11:40 PM

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