After the Paladin/Shaman thing: time to tear down the faction wall
#6
@Mongo: There is some irony in that the best PvP experience you had was because of a one-time PvE event. =)

But that is just because the current PvP system is ridiculously flawed in many ways. One is the lack of ability to truly harm your opponent. But there is another issue that I feel must be addressed.

Until PvP is a viable alternative of character progression, PvP will be just a sideshow. What's the point of trying to be the best PvPer, if, in order to get the best gear, you have to spend the same amount of time as a PvE guild in addition to PvPing?

The more effort and the better PvPer one is, the better gear he/she should have access to. With the advent of cross-server battlegrounds, and hopefully, soon match-making system, it can be possible to judge people more on skill rather then time invested - this is no small task however. Ladder-style system would actually be possible given the large number of people participating, and the defeat in such system (because of the lowering of rank) can actually mean something. There have been tons of great ideas floating around on how to achieve better Honor system, we just have to wait and see I suppose.
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After the Paladin/Shaman thing: time to tear down the faction wall - by lemekim - 08-06-2006, 07:26 PM

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