08-01-2006, 08:48 PM
Quote:They have been developing level 60+ content for a long time.
They are also making so much money from this that there really isn't such a thing as limited resources, just limited willingness to improve resources ;-)
Take a look at Hyjal, for example (although obviously not on the live servers). There's a beautiful-looking zone awaiting the little touches like towns, flight points, mobs, quests. And it's been in that state - on the live servers at least - since release.
Blizzard cannot add content fast enough at the high end, but by adding mid-level content - and there are some level ranges that are pretty painful to get through if you don't spend your life in instances - they add replayability to the game. That's somewhat lacking at the moment. You eventually won't be able to play and replay 60-70 content without being as bored as you are grinding 30-50 now.
Correction: They've been developing 60+ raid content for a long time. New 60+ group content has been pretty thin on the ground for the last sixteen months. Around 70% of level 60's don't raid.
Further expansions are planned. I imagine Hyjal will open as part of the Emerald Dream expansion.
Looking at the combined playtime of all my characters well over half my playtime has been at level 60. I'd far rather have new content I'll go back to again and again than a zone I'll visit once while levelling and never see again.
Taking a leaf from the first post in this thread how about a 'set this dungeon to level 60' switch for the earlier dungeons, making them reusable content as well?