Druid Builds
#14
Well, it is a very interesting build you have going there. To be honest, I'm not sure if all the points required in the Balance tree to obtain Moonglow is worth it. While I do like the idea of combining Moonglow with Tranquil Spirit, I'm uncertain as to it's effectiveness. I guess alot of it depends on what type of healing you'll do. For raid healing, particularly boss fights, longevity is important. But for shorter encounters, mana effeciency is less of a concern due to the chance to drink between pulls. I also think this particular build might really limit what you can do. You'll be stuck primarly healing. One of the things I enjoy about Fazuul is the ability to be the main tank main healer in MC, Onyxia, ZG and AQ20, and yet still be able to swap out some pieces of gear and tank Mar'Li in ZG, or Domo in MC. If you go balance/resto, your feral abilities will be gimped to the extent you may feel limited. However, having said that, I've never tried this build, so I honestly don't know.
Having recently specced out of Resto some points.....and going back deep enough into the Feral tree to get back Heart of the Wild, I have a few thoughts. I like my bigger mana pool due to HoTW...but I think a bigger impact a druid healer has on his longevity is his gear and mana per 5, and even spirit. Fazuul can get up to 374 spirit if he puts on all the right gear and can get a Divine Spirit buff from a priest. I found it to be pretty effective, but I also use trinkets and gear that provide mp5 for some longer fights. Another thing to consider when it comes to mana effeciency, is how much +healing you have. I wish Fazuul had more...I think the most I can get is around +380 or so. But, it allows me to rank down a couple of steps on my Healing Touch to conserve mana. My target Healing Touch heal on a good tank is 2000. I can do that with Fazuul with Healing Touch Rank 9, as it seems to average 2100. Rank 8 averages about 1850 it seems. Rank 9 costs me 540 mana. With Gift of Wild and Arcane Brilliance I start with over 7200 mana with my current build and gear. I rarely run out of mana unless I'm solo healing an under-geared tank in MC, and even then I can last a long time. I used to have 31 points in Resto, and had all the goodies for healing specced in, but now that I've got 30 in Feral, and 21 in Resto, I don't really feel gimped. Now I make a better tank, but am still able to be the main healer for a run.
To be a serious healer-only type of druid, this may work well. But again, I think alot of that has to do with how you heal. I personally don't use Regrowth much unless I'm keeping mages alive in AoE situations, and then I stack both my HoT's on them. I sometimes will stack both on the tank, but only if he's bleeding unpredictably. Most of the tanks I heal don't take alot of spiky damage, so it's pretty easy to keep them under control with just Healing Touch and the occasional rejuv.
So again, I'm unsure how it would feel to have this build. If you like to heal using Regrowth, then I think points in Imp Regrowth would be very useful. Sublety is another place points can go. I personally don't think much of Sublety, I only have trouble with healer aggro when I'm behind a bad tank. But, it may have a more constant benefit to you, even if not always seen than Nature's Grasp will. I see alot of points in Balance going to things that won't have a direct impact on the successfulness of your healing power. Like Vengeance...that's a Moonkin talent if I've ever seen one. Fazuul *rarely* does dps in caster form. I'm either healing, or doing DPS, or tanking. The only time (in my humble and inexperienced opinion) a druid will do much DPS in caster form is if he's healing a 5 man with a very well geared Lurker group someplace, and a shadow priest is there with Vampiric Embrace, or happens to be a Moonkin. But other than that, the chances to take advantage of crit chance for starfire and moonfire will be few and far between. That's the thing I see with this build, is all those points into balance that won't directly affect your healing. Some think Omen of Clarity is a good talent to have for a healer druid too. I've never used it personally. With my doing a steady diet of Healing Touch spells on a well geared tank means what I need is Spirit, mp5, and +healing so I can rank down to a cheaper rank spell to get more out of my mana. If I were you, and could afford the gold either way, I'd try this build for a while with your current healing gear, and then try something else if you didn't like it. I just think you'll feel limited in your ability to do things other than heal with this build, as you'll be lacking talents to help your feral forms, either DPS or tanking.
Just my two cents worth, if it's worth that much. :)
VoiceMan

Terenas:
Bloodmourne - 85 Blood Elf Death Knight <Lurkers>
Vreeslik - 85 Undead Warlock <Lurkers>
Fazuul - 70 Tauren Druid <Lurkers>
Ooh - 70 Troll Rogue <Lurkers>
Gorkuk- 63 Orc Hunter <Lurkers>
Rojaal - 70 Blood Elf Paladin <Lurkers>
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Messages In This Thread
Druid Builds - by Kevin - 07-07-2006, 01:41 AM
Druid Builds - by Warlock - 07-07-2006, 06:40 AM
Druid Builds - by Tuftears - 07-07-2006, 07:26 PM
Druid Builds - by Kevin - 07-07-2006, 08:03 PM
Druid Builds - by Tuftears - 07-10-2006, 09:21 PM
Druid Builds - by Kevin - 07-10-2006, 11:01 PM
Druid Builds - by Lok - 07-11-2006, 11:58 AM
Druid Builds - by Kevin - 07-11-2006, 05:26 PM
Druid Builds - by Lok - 07-17-2006, 07:16 PM
Druid Builds - by Watto44 - 07-28-2006, 09:34 AM
Druid Builds - by Watto44 - 07-28-2006, 10:17 AM
Druid Builds - by Lok - 07-31-2006, 02:11 PM
Druid Builds - by PapaSmurf - 07-31-2006, 11:36 PM
Druid Builds - by VoiceMan - 08-01-2006, 12:33 AM
Druid Builds - by PapaSmurf - 08-01-2006, 04:05 AM
Druid Builds - by Lok - 08-01-2006, 11:47 AM

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