Battleground Multi-Server Battlegroups
#16
Quote:Average for PvP realms is 1.2:1
Average for all realms is 1.7:1

I don't see how you can argue that alliance PvP realm queue lengths won't see increases.

a) Those census numbers you are quoting are notoriously inaccurate.

b) Problems that you describe with Horde players discouraged because they're "always" going up against teams with Naxx loot are again a problem with low populations of players. With a large population pool, you won't always be going up against the same teams all the time, so even pugs will get a chance to go up against pugs in between some thrashings by well equiped groups. The ratio of players going into battlegrounds should roughly normalize to the overall population ratio. Anytime you have to resort to server specific arguments like "Stormrage's activity ratio was roughly 7.1 Alliance to every 1 Horde" demonstrates an argument for why cross-server battlegrounds will greatly enhance the playing experience.

c) You merely need to read my post above to understand why even a 1.7 ratio with a large population of players is better than a 1.2 ratio with a small population of players. Bottlenecks are what drive queue times right now, not overall player imbalance. At the extreme end, if you log on at 3 in the morning, you won't get any games. At the less extreme end, bottleneck problems still occur in prime time. Please see my example above to get an illustration of it.

d) I never said that everyone's queues will get better. Obviously, Alliance on Tichondrius who are used to instant queues in prime time will get a shock when they have to wait 10 minutes between games in prime time. Then again, they will be able to play battlegrounds at all hours of the day or join battlegrounds on their twink alts, when they didn't used to be able to.
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Battleground Multi-Server Battlegroups - by Kevin - 07-19-2006, 09:45 PM
Battleground Multi-Server Battlegroups - by MongoJerry - 07-29-2006, 06:11 PM

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