07-29-2006, 01:29 PM
Quote:The article contains enough errors and poor translations that I hope this is not true. Or that they get rid of it in beta.
I don't know, it just seems stupid to me, as an inital emotional reaction.
The second reaction is "Will somebody please think of the pugs!". "This is a super easy group". "Super easy sucks!" "I need medium easy to get [silly sword]" "You noobs shut up! Normal is the level where epixz start dropping! It is stupid to do less then normal!".
For most stuff, it's not usually that easy to find a group. If you are going to turn each dungeon into 5... I guess thats one way to keep the cauals busy for a while. Make a purple item quest only completable in the ultra hard level, and make ultra hard as tough as raids (takes good players weeks to figure out).
PS the scepter should be parelley completable. Its still alot of effort, even if 40 people could do it at a time.:(
Dennis, that's a very good point and I'm sure it's a realistic appraisal of how a lot of the player base will react
What I don't agree on is that it's a bad thing
I've found that doing the Strat 45 runs unsuccessfully in a series of runs has been very very good experience. It's improved me and others as a player, it's made me much more aware of who can "cut it" and who can't - something one doesn't necessarily discover in 40 man raids. I even half-jokingly said to a friend that if I ever decide to run a raid guild I'll require people to have done Strat 45 first
I've met some amazingly good pug players and recruited a couple for our guild
I'm firmly in favour of skill-based quests
Consider this, what do you want as the means of progress?
1) - Time spent (leading to afk bots in AV, mindless hours of repetitive grinding)
2) - Skill
3) - Ability to find and play with people on your own wavelength if you're a decent player
4) - Ability to find 4 random idiots and scrape through a super easy dungeon by the skin of your teeth
5) - Money (things like the 10 Stonescale Oil + 6 large brilliant shards parts of 0.5 series are purely money based)
6) - some other method
For me it's 2 and 3. I'd prefer to invest time to become a better player and find like-minded people than simply invest time. 30 hours working out a hard 45 minute run beats 30 hours grinding, ymmv. I don't care if someone with better gear and a circle of great players did it in 45 minutes the day it came out and it's taking me 30 hours +
Next if you have to establish a decent reputation as a solid player to get into any decent pug that may change people's playstyles. We have 2 or 3 notable morons at level 60 on our server who no one will guild or pug with - they're pretty exceptional. But we, like you, have tons of the people who are a little bit raw, a little intolerant, a little arrogant, which all together leads to pug drama when things go wrong. They're not awful players, they dont ninja or hearth halfway through but they're people you have to grit your teeth to play with. They're probably a lot better with guild than they are with pugs but in pugs they are condescending while being the reason the group is struggling. The "I had to waste a Vanish cos u can't hold aggro" types.
Those people will have to shape up if grouping becomes more based on whether you are known to be a decent player and that's really good for WoW.