07-29-2006, 12:45 PM
Assuming the intent is there, I'd hope the Beta lets them refine it rather than abandoning the concept. I really like the idea. I'd love to have been able to dial the difficulty of 1.11 Scholo back up a few notches (though perhaps without the release bugs) in return for an appropriately scaled carrot... or to leave it at default if I'm just killing a couple of hours with a PUG. A system that rewards skilled small group players, allows raiders to find appropriate challenge on off nights and extends the life of the dungeons in general? Sign me up. I don't see how giving an extra option to players can be a bad thing - those that aren't interested can just play on the default setting. Arguments over difficulty won't be harder than "standard or 45 min baron?" or "which optional bosses are we doing?" are now.