Rogue-like Doom
#18
>I think it is just as well that the limitations on field of view remain. What we don't need is more people ending up in car wrecks, or falling down stairs, due to vestibular upset tied to the delayed reaction that is well documented in the literature. The causation chain may be hidden arleady for some accidents due to visually induced vertigo, it's just that investigators aren't asking the right questions . . . yet..

>I will find the link tomorrow to one of the better articles I have on that issue: simulator sickness. The industry (simulator makers and VR vendors) hates people who write about it. Such articles cut into their profit margins.

>That may be why so little information reaches the general public, unless perhaps most people don't want to know.


I think I actually saw something like this mentioned once in a tech program on TV, quite a while back. It was about some people researching the very issue you're talking about, specifically about VR rides in some theme parks. (I think it was something like Disney's Alladin Magic VR magic carpet ride or similar.)

The closest thing I found was this link, http://www.citypaper.net/articles/032196...e038.shtml

Though I'm interested to read the article you mentioned if you find it.

As an anecdotal evidence, when I play some FPS games (say Half Life) in some levels where there is heights involved, or worse, heights and platform jumping, I do experience something peculiar. If I don't make the jump and I fall, I get the same feeling of falling nearly identical to when I fall in a dream. If I do land, I find my leg sometimes move as if to feel the ground underneath me. Precarious narrow ledge levels generates a mild vertigo feeling.

I'm not sure if this is one of those unsolvable situations, at least at this stage of the game and technology. How -do- you create a virtual environment without inducing real consequences like the ones you mention? Is it even possible. Setting aside VR helmets and faster computing power to eliminate visual lag, I guess this might be one of those limits that can't be crossed due to safety reasons right now. I mean it would be darkly funny to have a player survive this hypothetical, virtual aerial melee battle with the dragon, only to die in a car crash afterwards due to the videogame induced motion sickness.

ps: this might be a better link than my first. http://www.lboro.ac.uk/departments/hu/gr...g/9606.htm

Anecdotal as it is, I remember one of my friends complaining of similar though milder symptoms while playing Half Life 2, so the problem might not be going away anytime soon.
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Messages In This Thread
Rogue-like Doom - by Hammerskjold - 07-19-2006, 08:03 AM
Rogue-like Doom - by Nystul - 07-19-2006, 10:49 PM
Rogue-like Doom - by Thecla - 07-20-2006, 01:30 AM
Rogue-like Doom - by Jugalator - 07-22-2006, 08:40 PM
Rogue-like Doom - by Nystul - 07-23-2006, 01:58 AM
Rogue-like Doom - by Hammerskjold - 07-24-2006, 12:39 PM
Rogue-like Doom - by Drasca - 07-24-2006, 02:26 PM
Rogue-like Doom - by Hammerskjold - 07-24-2006, 03:57 PM
Rogue-like Doom - by --Pete - 07-24-2006, 07:00 PM
Rogue-like Doom - by Merlinios - 07-24-2006, 07:59 PM
Rogue-like Doom - by Nystul - 07-24-2006, 08:34 PM
Rogue-like Doom - by --Pete - 07-24-2006, 08:45 PM
Rogue-like Doom - by Nystul - 07-24-2006, 08:57 PM
Rogue-like Doom - by Nystul - 07-24-2006, 10:57 PM
Rogue-like Doom - by Occhidiangela - 07-25-2006, 01:52 AM
Rogue-like Doom - by kandrathe - 07-25-2006, 02:40 AM
Rogue-like Doom - by Nystul - 07-25-2006, 03:29 AM
Rogue-like Doom - by Hammerskjold - 07-25-2006, 05:41 AM
Rogue-like Doom - by Occhidiangela - 07-25-2006, 04:51 PM
Rogue-like Doom - by Nystul - 07-25-2006, 08:42 PM
Rogue-like Doom - by SwissMercenary - 07-26-2006, 12:05 AM
Rogue-like Doom - by pakman - 07-26-2006, 12:58 PM
Rogue-like Doom - by Hammerskjold - 07-26-2006, 02:41 PM
Rogue-like Doom - by Merlinios - 07-26-2006, 10:53 PM
Rogue-like Doom - by Munkay - 07-27-2006, 02:28 AM

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