Rogue-like Doom
#8

>Blunt vs Slash vs Piercing weapons. In guild wars, and various other games, you could armor up better or worse against various weapon types: axes / spears / swords / daggers, etc.

I'm familiar with the basic blunt\slash\piercing concept from my pen and paper days, but I'm going to have to take your word for it with Guild Wars since I haven't played it yet. Though I'm still somewhat wary since some of what I see (not specifically guild war, just fantasy crpgs in general) still comes down to an ultimate sword somehow somewhere at the end game, even if it comes down to marketing \ cosmetic reasons.


>Projectile (missle/arrow) Physics: For Oblivion, if it makes contact and 'sticks', it counts as hitting. If its deflected by various objects in the way, it misses. If your aim stinks, you're very likely to miss, though not guaranteed to.

Haven't played Oblivion either, only Morrowind. Unfortunately in Morrowind the combat simply didn't feel very responsive for my personal taste, so I didn't really play it much. Though Oblivion does look visually impressive, pity about the gear requirement though. At this rate it's probably more affordable to just buy\rent the console version.


>A flying dragon *could* get too tired to fly and breathe fire all the time, thus landing some of the time, or make strafing runs at ground level, if you design your creatures that way. Thus, melee aren't (*$&#, but they'll have to be crafty and patient.

Yeah, it's always possible to say that this drake is a powerful one, and can do a beyond visual range fire breathing, like a long range air to ground missile. But since this is a heroic fantasy game, personally I'm in favour of bending some of the rules in favour of the player trying to do heroic antics. It might be realistic to be killed without even seeing your attacker, hell that kind of thing can happen in real life quite often at times. But it's not very fun imo getting killed that way in a game.


>Also possible to have the "hijack" type manuever grappling onto the flying creature and attacking melee while its in flight (possibly having a harder time maintaining flight). Pity the warrior that falls off at great heights though...

Heh yeah I forgot that one of the FPS games (Quake \a Quake mod or Tribes, my memory is hazy right now)had the grappling hook maneouver, something like that would be great to see and do. I mean something like that already to me, have a greater potential in engaging the player and making me feel more immersed in the game world.

3D space and combat mechanics aside, most of my other wishes are relatively simple by comparison. Not using a treasure system that can make a small rat produce a giant sword as it's item drop would be great.:) Not needing to fight rats at nooblar levels would be greater still. Not needing to excessively 'grind' at all, well hot damn, I might just pre-order this hypothetical game.
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Messages In This Thread
Rogue-like Doom - by Hammerskjold - 07-19-2006, 08:03 AM
Rogue-like Doom - by Nystul - 07-19-2006, 10:49 PM
Rogue-like Doom - by Thecla - 07-20-2006, 01:30 AM
Rogue-like Doom - by Jugalator - 07-22-2006, 08:40 PM
Rogue-like Doom - by Nystul - 07-23-2006, 01:58 AM
Rogue-like Doom - by Hammerskjold - 07-24-2006, 12:39 PM
Rogue-like Doom - by Drasca - 07-24-2006, 02:26 PM
Rogue-like Doom - by Hammerskjold - 07-24-2006, 03:57 PM
Rogue-like Doom - by --Pete - 07-24-2006, 07:00 PM
Rogue-like Doom - by Merlinios - 07-24-2006, 07:59 PM
Rogue-like Doom - by Nystul - 07-24-2006, 08:34 PM
Rogue-like Doom - by --Pete - 07-24-2006, 08:45 PM
Rogue-like Doom - by Nystul - 07-24-2006, 08:57 PM
Rogue-like Doom - by Nystul - 07-24-2006, 10:57 PM
Rogue-like Doom - by Occhidiangela - 07-25-2006, 01:52 AM
Rogue-like Doom - by kandrathe - 07-25-2006, 02:40 AM
Rogue-like Doom - by Nystul - 07-25-2006, 03:29 AM
Rogue-like Doom - by Hammerskjold - 07-25-2006, 05:41 AM
Rogue-like Doom - by Occhidiangela - 07-25-2006, 04:51 PM
Rogue-like Doom - by Nystul - 07-25-2006, 08:42 PM
Rogue-like Doom - by SwissMercenary - 07-26-2006, 12:05 AM
Rogue-like Doom - by pakman - 07-26-2006, 12:58 PM
Rogue-like Doom - by Hammerskjold - 07-26-2006, 02:41 PM
Rogue-like Doom - by Merlinios - 07-26-2006, 10:53 PM
Rogue-like Doom - by Munkay - 07-27-2006, 02:28 AM

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