Blizzard announces WOW faction-class crossovers
#52
Quote:Delurking...

Your rogues want to switch to paladins for the same reason mages might want to switch to shamans -- and very badly.

5 priests, 5 druids, some mixture of 5-6 shamans/pallies.

Your crusade over the supposed faction imbalance has blinded you to a few simple truths.

Most notably, paladins aren't very good healers. This is something that horde never really seem to grasp. This is probably because of pvp healadins, who are admittedly quite sexy, but not because of their raw healing power. In a raid paladin survivability is wasted, much like shaman dps. The overstated paladin advantage over shamans does not translate to paladins replacing shamans AND druids. They just don't have the healing output. Three pallies are perfectly capable of applying all the blessings a raid wants without sacrificing the benefits of the two unquestionably superior healing classes.

Paladins have excellent mana efficiency. Their healing, though, will need to be directed properly to take advantage of their healing abilities. A raid of 16 paladins would not make a good healing team, but having BoL on tanks while paladins spam FoL on them basically mana free will allow them to heal very well while at the same time freeing other classes to heal non-tanks, which they can do better than paladins.

For the record, The Core's raid leaders have tentatively decided on this general purpose healing raid makeup for the expansion:

5 Priests
4 Paladins
4 Shaman
3 druids

And in general, "In the expansion, our ideal raid makeup will probably shift to around 3-4 shm, 3-5 pals, 3-4 druids, and 5-6 priests."

Currently, our raids are typically 6-7 priests, 6 shaman, and 3-4 druids.
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Blizzard announces WOW faction-class crossovers - by MongoJerry - 07-22-2006, 02:28 AM

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