What's really nice about ethereal is how it's applied....instead of being added like a normal ed% modifier (like it was in previous LoD patches) - it instead effects the base d (use it for defense or damage).
IE (simplified formulas.....not gonna bother typing out the huge one again):
-convert all %'s to decimals (ie 35% = .35)
Defense = (Def * 1.5) * (ed% + 1)
Damage = (Dmg * 1.5) * (ed% + 1)
[edit: I need to get my eyes checked...I didn't notice someone had already said this even though I read over it....]
IE (simplified formulas.....not gonna bother typing out the huge one again):
-convert all %'s to decimals (ie 35% = .35)
Defense = (Def * 1.5) * (ed% + 1)
Damage = (Dmg * 1.5) * (ed% + 1)
[edit: I need to get my eyes checked...I didn't notice someone had already said this even though I read over it....]
Chaos < Logic > Order
One who knows the enemy and knows himself will not be in danger in a hundred battles.
One who does not know the enemy but knows himself will sometimes win, sometimes lose.
One who does not know the enemy and does not know himself will be in danger in every battle.
- Sun Tzu "The Art of War"
One who knows the enemy and knows himself will not be in danger in a hundred battles.
One who does not know the enemy but knows himself will sometimes win, sometimes lose.
One who does not know the enemy and does not know himself will be in danger in every battle.
- Sun Tzu "The Art of War"