07-17-2006, 07:16 PM
Well, time passes and my ideas on what a good build might be change. Right now I am considering 27 balance, 13 feral, 11 resto . I am presently a 55 tauren druid on a PvP server where alliance grossly outnumbers us. It looks like I will not be doing much raiding in the near future, since I mainly play this guy when my 7yr old son can play (he is a 54 shaman). So I anticipate a gaming diet of 5-mans running the instances punctuated by BG's. My reasoning behind this build is
-I saw a video for 29/11/11 and the guy did a tolerable job getting regrowths off by using either bash, feral charge, or warstomp + cheetah to get distance then heal. So having feral charge and improved bash look good, particularly if I am to dump Moonkin form.
-I think another bit of DPS like the DOT portion of moonfire in the form of insect swarm might be the extra bit off oomph I need to drop guys in PvP at range.
-I don't use improved starfire. I did like starfire before I got my last rank of wrath, but now it seems like it stinks with low output. I hear Moonfury is lame presently, only upping 10% of the base damage (before equipment adders), so 27 points can pretty much top out the performance of wrath, moonfire and still get you reach, shapeshifter, moonglow with 65% chance to natures grasp. While I wont be the most efficient healer, I will be OK with decent +heal gear and moonglow.
-If I go 13 feral, I can get defensive bear stuff (imp demo roar, impact + 3 in thick hide, feral charge) and still squeeze in 2 points into faster cats for scouting PvP stuff. There is no improved stealth in this build, but I suppose I could move 3 from thick hide to there if necessary.
So the build appeals to me because I can go bear for interrupts and defense if needed, or pop the burst DPS at range or root long range, or double dot.
How important is improved Starfire for PvP?
Is 65% grasp enough?
Do you agree that survival bear is best served by feral aggression?
How do you think this would play out?
-I saw a video for 29/11/11 and the guy did a tolerable job getting regrowths off by using either bash, feral charge, or warstomp + cheetah to get distance then heal. So having feral charge and improved bash look good, particularly if I am to dump Moonkin form.
-I think another bit of DPS like the DOT portion of moonfire in the form of insect swarm might be the extra bit off oomph I need to drop guys in PvP at range.
-I don't use improved starfire. I did like starfire before I got my last rank of wrath, but now it seems like it stinks with low output. I hear Moonfury is lame presently, only upping 10% of the base damage (before equipment adders), so 27 points can pretty much top out the performance of wrath, moonfire and still get you reach, shapeshifter, moonglow with 65% chance to natures grasp. While I wont be the most efficient healer, I will be OK with decent +heal gear and moonglow.
-If I go 13 feral, I can get defensive bear stuff (imp demo roar, impact + 3 in thick hide, feral charge) and still squeeze in 2 points into faster cats for scouting PvP stuff. There is no improved stealth in this build, but I suppose I could move 3 from thick hide to there if necessary.
So the build appeals to me because I can go bear for interrupts and defense if needed, or pop the burst DPS at range or root long range, or double dot.
How important is improved Starfire for PvP?
Is 65% grasp enough?
Do you agree that survival bear is best served by feral aggression?
How do you think this would play out?
Creator of the Barbarian variant