1.12 World PvP Preview
#12
Quote: The easy answer is to reduce the amount of spice needed, or increase the guards, depending on the number of players active in the area. I'm not sure that's fun though.

That is an excellent idea - if you extend it to the entire server population. Alliance outnumbers Horde 3:1? Well, Horde needs 3x less spice to turn in! Horde outnumbers Alliance 2:1? Alliance gets 2x as many guards for their towers!

P.S. We all keep saying Spice, sandy landscape, in obvious reference to Dune... Well, this screenshot suggests that the Dune theme will go beyond just names...

http://media.pc.ign.com/media/016/016985...39756.html

Perhaps in addition to battling players of other faction, we might have to do some Worm fighting as well.
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Messages In This Thread
1.12 World PvP Preview - by lemekim - 07-13-2006, 03:47 PM
1.12 World PvP Preview - by teske - 07-13-2006, 04:48 PM
1.12 World PvP Preview - by Monkey - 07-13-2006, 05:33 PM
1.12 World PvP Preview - by oldmandennis - 07-13-2006, 06:05 PM
1.12 World PvP Preview - by MongoJerry - 07-13-2006, 06:31 PM
1.12 World PvP Preview - by Zippyy - 07-13-2006, 06:59 PM
1.12 World PvP Preview - by Pesmerga - 07-13-2006, 07:09 PM
1.12 World PvP Preview - by Monkey - 07-13-2006, 07:34 PM
1.12 World PvP Preview - by MongoJerry - 07-13-2006, 07:50 PM
1.12 World PvP Preview - by oldmandennis - 07-13-2006, 08:46 PM
1.12 World PvP Preview - by Warlock - 07-13-2006, 08:56 PM
1.12 World PvP Preview - by lemekim - 07-13-2006, 09:00 PM
1.12 World PvP Preview - by MongoJerry - 07-14-2006, 11:40 AM
1.12 World PvP Preview - by lemekim - 07-14-2006, 02:51 PM

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