07-01-2006, 04:22 AM
Heiho,
sLvl39 IM will reflect 1150% damage. sLvl42 IG will reflect 750% damage. For easiness of use let's say reflect is 20 times dealt out damage (2000%).
Bloodlords:
Average dealt out physical damage is about 100.
Returns about 2000 damage.
Average Hell Monster HPs are about 12k, nonladder, and 16k, ladder
phys resi is 100%
oops ...
Nightlords:
Average dealt out physical damage is about 100.
Returns about 2000 damage.
Average Hell Monster HPs are about 12k, nonladder, and 16k, ladder
phys resi is 66%
damage recieved via reflect: about 670
This is all calculated in SinglePlayer terms. Multiplayer will increase Monster HPs to an incredible amount, but will increase Monster damage just by a slice.
If you take Hell Bovines as example, their damage is a bit higher, but they attack slower than Frenzytaurs, and they have only 50% phys resi. Most melee monsters will do noticeably less than 100 avgdam, about 80 AFAICS.
No mention of elemental or/and ranged attackers.
Your average hireling in same conditions with decent stuff - Hone Sundan/TalRasha Mask/Duriel's Shell, to give you the idea what I call decent stuff - overrides the 2k damage mark easily, is faster and can be supported with another curse. AD in most common occasions, which will break the immunity of Bloodlords, quadrupel his effective damage against Nightlords and triple his damage against Bovines.
- your equipment (on sLvl40 even Teeth can deal damage ...)
- map's population
- player count
You claimed a CE Necro item dependant. CE maybe is the least item dependant skill the Necro has. You spend 20points in it and blast the screen away. It's only a matter of getting the first corpse. If you can afford this with IM/IG, it is a nice touch of RPG. I appreciate that (though still calling it outdated). But this way the item dependancy can't be blamed to CE.
Quote:I may be a bit rusty with numbers but I believe the % returned was around +3k%
sLvl39 IM will reflect 1150% damage. sLvl42 IG will reflect 750% damage. For easiness of use let's say reflect is 20 times dealt out damage (2000%).
Bloodlords:
Average dealt out physical damage is about 100.
Returns about 2000 damage.
Average Hell Monster HPs are about 12k, nonladder, and 16k, ladder
phys resi is 100%
oops ...
Nightlords:
Average dealt out physical damage is about 100.
Returns about 2000 damage.
Average Hell Monster HPs are about 12k, nonladder, and 16k, ladder
phys resi is 66%
damage recieved via reflect: about 670
This is all calculated in SinglePlayer terms. Multiplayer will increase Monster HPs to an incredible amount, but will increase Monster damage just by a slice.
If you take Hell Bovines as example, their damage is a bit higher, but they attack slower than Frenzytaurs, and they have only 50% phys resi. Most melee monsters will do noticeably less than 100 avgdam, about 80 AFAICS.
No mention of elemental or/and ranged attackers.
Your average hireling in same conditions with decent stuff - Hone Sundan/TalRasha Mask/Duriel's Shell, to give you the idea what I call decent stuff - overrides the 2k damage mark easily, is faster and can be supported with another curse. AD in most common occasions, which will break the immunity of Bloodlords, quadrupel his effective damage against Nightlords and triple his damage against Bovines.
Quote:And if you still don't believe me, boot up UDIE II or another Char editor and try out Hell cows in SP. I promise the build works;)I don't doubt it works, but only under certain conditions regarding
- your equipment (on sLvl40 even Teeth can deal damage ...)
- map's population
- player count
You claimed a CE Necro item dependant. CE maybe is the least item dependant skill the Necro has. You spend 20points in it and blast the screen away. It's only a matter of getting the first corpse. If you can afford this with IM/IG, it is a nice touch of RPG. I appreciate that (though still calling it outdated). But this way the item dependancy can't be blamed to CE.