06-29-2006, 06:04 PM
Quote:I remember reading somewhere that the devs know that Deep Wounds has (or had...dunno if it was fixed) a higher value on the priority than it should.
One comment here by Tseric:
http://forums.worldofwarcraft.com/thread.a...p=1#post8867195
Quote:We don't have any plans to expand the debuff limit of 16. It may change, but we like the way it is now and the development of the debuff rankings is somewhat dependant on having clear numbers to work with.
When players settle into these mechanics and they are developed further, we can iron out specifics on our end(such was the case with Deep Wounds taking too much priority) and players can make more group-based decisions if there are a lot of instances of competition for slots. There is play we would like to have between what is established through game design and what can be manipulated through player/group decision without resorting to a UI interface or a 'raid leader mechanically decides what has more value' system.
Conc / Concillian -- Vintage player of many games. Deadly leader of the All Pally Team (or was it Death leader?)
Terenas WoW player... while we waited for Diablo III.
And it came... and it went... and I played Hearthstone longer than Diablo III.
Terenas WoW player... while we waited for Diablo III.
And it came... and it went... and I played Hearthstone longer than Diablo III.