06-27-2006, 06:52 PM
(This post was last modified: 06-27-2006, 06:56 PM by Concillian.)
I'd tell him to expect a lot of dual weild fury warriors and very few warriors with 5/15/31 (hybrid DPS/tanking).
As GG pointed out, deep wounds and impale is a significant amount of damage to a 2H warrior, between 5 and 8% in my own parsing, and he pointed out 6% in his own parsing. You can get some of that back through other talent points, but if you already have 2H spec and a specific weapon spec, there is very little else that nets all that much damage in the arms tree. You run out of useful places to put points.
For 100% optimal debuff slot usage, yes deep wounds is pretty weak compared to other possible DOTs. But forcing this does have a potential side effects your RL may not be considering...
Warriors will probably start realizing that they can be most effective for DPS without deep wounds / impale when spec'ed for dual wield, as this build benefits least from the wounds damage. You can potentially get more warriors than average spec'ed for DW fury, which has two potential issues:
- less flexibility since 5/15/31 with 31 in Fury is somewhat sub-optimal (no tactical mastery). Arms is a less attractive option due to removal of deep wounds and impale. Overall you potentially end up with fewer hybrid tanks, so potentially less effective off-tanking.
- more overall raid demand for good 1H weapons. Less raid demand for 2H weapons. You risk losing just as much DPS as you gained by optimizing debuffs by de-optimizing loot distribution. 2H weapons will be going to people who get smaller damage increases. 1H weapons will be in high demand and will warrant increased DKP pricing. You might start seeing 2H weapons get sharded while you have warriors who could benefit from them while the rogues and warriors are saving up for the 1H weapons.
At work we would call this sub-optimization. Optimizing one particular aspect to the point that it looks great, but other aspects have de-tuned to the point that you have an overall loss of system efficiency. Is there sure to be a net loss of efficiency here? Not for sure. But there is potential for it.
I would generally consider this a bad idea. Not only does it potentially cause loot issues and potentially reduce the desire for hybrid warriors (5/15/31), but it surely causes morale issues with some warriors as they feel they can't spec the way they want to. I don't think those side effects are worth optimizing +100 DPS or so out of the debuff slots.
As GG pointed out, deep wounds and impale is a significant amount of damage to a 2H warrior, between 5 and 8% in my own parsing, and he pointed out 6% in his own parsing. You can get some of that back through other talent points, but if you already have 2H spec and a specific weapon spec, there is very little else that nets all that much damage in the arms tree. You run out of useful places to put points.
For 100% optimal debuff slot usage, yes deep wounds is pretty weak compared to other possible DOTs. But forcing this does have a potential side effects your RL may not be considering...
Warriors will probably start realizing that they can be most effective for DPS without deep wounds / impale when spec'ed for dual wield, as this build benefits least from the wounds damage. You can potentially get more warriors than average spec'ed for DW fury, which has two potential issues:
- less flexibility since 5/15/31 with 31 in Fury is somewhat sub-optimal (no tactical mastery). Arms is a less attractive option due to removal of deep wounds and impale. Overall you potentially end up with fewer hybrid tanks, so potentially less effective off-tanking.
- more overall raid demand for good 1H weapons. Less raid demand for 2H weapons. You risk losing just as much DPS as you gained by optimizing debuffs by de-optimizing loot distribution. 2H weapons will be going to people who get smaller damage increases. 1H weapons will be in high demand and will warrant increased DKP pricing. You might start seeing 2H weapons get sharded while you have warriors who could benefit from them while the rogues and warriors are saving up for the 1H weapons.
At work we would call this sub-optimization. Optimizing one particular aspect to the point that it looks great, but other aspects have de-tuned to the point that you have an overall loss of system efficiency. Is there sure to be a net loss of efficiency here? Not for sure. But there is potential for it.
I would generally consider this a bad idea. Not only does it potentially cause loot issues and potentially reduce the desire for hybrid warriors (5/15/31), but it surely causes morale issues with some warriors as they feel they can't spec the way they want to. I don't think those side effects are worth optimizing +100 DPS or so out of the debuff slots.
Conc / Concillian -- Vintage player of many games. Deadly leader of the All Pally Team (or was it Death leader?)
Terenas WoW player... while we waited for Diablo III.
And it came... and it went... and I played Hearthstone longer than Diablo III.
Terenas WoW player... while we waited for Diablo III.
And it came... and it went... and I played Hearthstone longer than Diablo III.