06-14-2006, 05:24 PM
Thanks for the responses. It sounds like the bleed is useful, but impale is really not that much of a priority. I know when I was running the impale build, in PvP a mage would FN me and run off, only to fall over dead from bleeding, and a couple times I won after dying with a bleed, and it makes life a bit easier on rogues etc since I don't have to rend, I just get the bleeds off of overpowers.
I had not heard that about anticipation. I thought it was just another 10 defense on top of the pile of defense I already had. Was there some logs showing a reduction with anticipation?
The reasoning behind the shield block is this. The shield block talent adds 75% to your block rate. I saw one screenshot of a guy who had taken 1800 blows and not got a single crushing blow or crit. I then saw a log in which another guy got crushed while shield block was running. The theory then is if your shield block rate plus 75% equals 100%, crushing blow is pushed off the table. Probably there is a level difference factor here that slightly adjusts it (need 15 def to compensate for a 63 I suppose). So most of the guys I was reading about are shooting for 25% block rate. I am running with full might, Aegis of the Blood God, the 2 tanking rings from ZG and my block rate is 20.4% with the talent in defensive stance with no buffs. This should then reduce my chance of getting crushed to <5% for an even level foe, and perhaps better if I can land more block rate somehow (only 7k more rep for my Rage of Magumba ).
When I PvP, I have been using my shield more. The reason is pallys and rogues do the stun sequence and if I am dual wielding, I go down fast. But if I have shield out, I can survive long enough to intimidating shout or maybe down a free action pot, so normally I run around with shield out. Shield is also important against all those 2h MS builds, since I can shield block from defensive stance and starve them of rage and deny them crits. The +rage per block is helps too. My damage does go down a bit, but you get no honor when you are dead.
So if I go with the 13/33/5, I will have 3% more parry and 5% more shield block.
For farming instances I now run around with shield out. The reason is with 125 block, stuff in the SM etc barely gets past my block value and I can mow it down fast for an inventory of greens. I only really DW when I have a healer or a solid MT or I am downing singles. Most of my instance runs now see me as MT or MA since I have the full might rig and the other equipped tanks left the guild.
Hmm, maybe a 15 arms, 31 fury, 5 prot build could get me the bleed, block, overpower and some parry and strike up a happy middle ground.
I had not heard that about anticipation. I thought it was just another 10 defense on top of the pile of defense I already had. Was there some logs showing a reduction with anticipation?
The reasoning behind the shield block is this. The shield block talent adds 75% to your block rate. I saw one screenshot of a guy who had taken 1800 blows and not got a single crushing blow or crit. I then saw a log in which another guy got crushed while shield block was running. The theory then is if your shield block rate plus 75% equals 100%, crushing blow is pushed off the table. Probably there is a level difference factor here that slightly adjusts it (need 15 def to compensate for a 63 I suppose). So most of the guys I was reading about are shooting for 25% block rate. I am running with full might, Aegis of the Blood God, the 2 tanking rings from ZG and my block rate is 20.4% with the talent in defensive stance with no buffs. This should then reduce my chance of getting crushed to <5% for an even level foe, and perhaps better if I can land more block rate somehow (only 7k more rep for my Rage of Magumba ).
When I PvP, I have been using my shield more. The reason is pallys and rogues do the stun sequence and if I am dual wielding, I go down fast. But if I have shield out, I can survive long enough to intimidating shout or maybe down a free action pot, so normally I run around with shield out. Shield is also important against all those 2h MS builds, since I can shield block from defensive stance and starve them of rage and deny them crits. The +rage per block is helps too. My damage does go down a bit, but you get no honor when you are dead.
So if I go with the 13/33/5, I will have 3% more parry and 5% more shield block.
For farming instances I now run around with shield out. The reason is with 125 block, stuff in the SM etc barely gets past my block value and I can mow it down fast for an inventory of greens. I only really DW when I have a healer or a solid MT or I am downing singles. Most of my instance runs now see me as MT or MA since I have the full might rig and the other equipped tanks left the guild.
Hmm, maybe a 15 arms, 31 fury, 5 prot build could get me the bleed, block, overpower and some parry and strike up a happy middle ground.
Creator of the Barbarian variant