06-14-2006, 03:57 PM
Deep wounds basically takes the average damage your main hand will deal assuming NO mitigation. Then it multiplies by 0.6 then applies that over time.
It definitely does take into account your AP. If you have more AP you will tick deep wounds for more
If you are enraged, deep wounds will tick for more
1H or 2H spec will cause deep wounds to tick for more than without.
Battle shout affects deep wounds damage since AP affects it.
It doesn't matter how hard you crit, it will tick the same given your listed damage is the same. You can crit with hamstring or bloodthirst or whatever and it will tick the same assuming you have the same AP, enrage state, etc...
Impale essentially adds +10% damage on YELLOW crits.
The tooltip says +20% of the bonus damage... well crits are +100% damage so instead they become +120% damage which is a total of 220%, which is 10% more than the 200% a crit will normally do.
Impale itself is only ever a small fraction of damage, say you have 25% crit and your meters show your damage at 50% white damage and 50% yellow damage... Impale is 0.25 * 0.5 * 0.1 = .0125 or +1.25%
My feeling is that the value of deep wounds determines whether the impale line is worthwhile, and in the case of dual weilding it usually isn't that valueable for two reasons:
1) your main hand listed damage generally isn't huge, though DB is getting there
2) you generally swing so often that you can "overwrite" the deep wounds before it ticks.
Dual weilders swing fast and flurry makes them swing faster. If you get a crit, then land another crit before the deep wounds can tick, your first crit yielded 0 damage from deep wounds and the second crit deep wounds won't tick for another few seconds. Get a string of crits and deep wounds is worthless. The same thing can happen with a 2H weapon, but since a tick is about 3 seconds, a slow 3.5-3.8 speed weapon will often get one tick in before overwriting itself... at least a lot less often than someone swinging two weapons that are generally much faster.
It's generally better for dual weild damage to go with DW spec over the impale line, as dual weild spec is generally over 5% total damage improvement and impale plus deep wounds for a dual weilder is generally closer to half that. I bet you barely notice giving up implae and deep wounds.
It definitely does take into account your AP. If you have more AP you will tick deep wounds for more
If you are enraged, deep wounds will tick for more
1H or 2H spec will cause deep wounds to tick for more than without.
Battle shout affects deep wounds damage since AP affects it.
It doesn't matter how hard you crit, it will tick the same given your listed damage is the same. You can crit with hamstring or bloodthirst or whatever and it will tick the same assuming you have the same AP, enrage state, etc...
Impale essentially adds +10% damage on YELLOW crits.
The tooltip says +20% of the bonus damage... well crits are +100% damage so instead they become +120% damage which is a total of 220%, which is 10% more than the 200% a crit will normally do.
Impale itself is only ever a small fraction of damage, say you have 25% crit and your meters show your damage at 50% white damage and 50% yellow damage... Impale is 0.25 * 0.5 * 0.1 = .0125 or +1.25%
My feeling is that the value of deep wounds determines whether the impale line is worthwhile, and in the case of dual weilding it usually isn't that valueable for two reasons:
1) your main hand listed damage generally isn't huge, though DB is getting there
2) you generally swing so often that you can "overwrite" the deep wounds before it ticks.
Dual weilders swing fast and flurry makes them swing faster. If you get a crit, then land another crit before the deep wounds can tick, your first crit yielded 0 damage from deep wounds and the second crit deep wounds won't tick for another few seconds. Get a string of crits and deep wounds is worthless. The same thing can happen with a 2H weapon, but since a tick is about 3 seconds, a slow 3.5-3.8 speed weapon will often get one tick in before overwriting itself... at least a lot less often than someone swinging two weapons that are generally much faster.
It's generally better for dual weild damage to go with DW spec over the impale line, as dual weild spec is generally over 5% total damage improvement and impale plus deep wounds for a dual weilder is generally closer to half that. I bet you barely notice giving up implae and deep wounds.
Conc / Concillian -- Vintage player of many games. Deadly leader of the All Pally Team (or was it Death leader?)
Terenas WoW player... while we waited for Diablo III.
And it came... and it went... and I played Hearthstone longer than Diablo III.
Terenas WoW player... while we waited for Diablo III.
And it came... and it went... and I played Hearthstone longer than Diablo III.