Creative use of game mechanics
#11
Quote:A troll MT can tank Kurinaxx without exploiting a bug in attack ranges just fine, it's an easy encounter that I've seen defeated even with chaotic PuG groups and undergeared warriors.

I personally prefer keeping him moving in a small circle so you're already halfway off a sandtrap by the time you notice it - reducing the chance of offtanks getting silenced. My warrior is a troll.

Standing still in an ultra-precise static position and using a "game mechanic" not available to all races comes across as extremely cheap excuse to not learn how to execute the encounter as designed. I really hope that gets fixed just as GY zerging and 45 minute rajaxx without NPC help strategy loopholes have been closed off.

No I'm saying I'm pretty sure a troll could exploit at as well. I don't think the troll had problems because of the race, I think the troll in question had problems because they just couldn't move right.

And for the record both servers I've killed him on can do it without the exploit just fine. It just makes it that much faster and easier. But yes it trivializes an pretty simple encounter.

I actually prefer to just go back and forth (not in a circle) becuse the straight lines are just easier to deal with for me. It does the same thing.
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It's all just zeroes and ones and duct tape in the end.
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Messages In This Thread
Creative use of game mechanics - by Concillian - 05-23-2006, 01:58 AM
Creative use of game mechanics - by Kevin - 05-23-2006, 02:30 AM
Creative use of game mechanics - by Artega - 05-25-2006, 10:19 PM
Creative use of game mechanics - by Zarathustra - 05-26-2006, 04:50 AM
Creative use of game mechanics - by castille - 05-30-2006, 04:31 PM
Creative use of game mechanics - by vor_lord - 05-30-2006, 04:48 PM
Creative use of game mechanics - by Concillian - 05-30-2006, 05:52 PM
Creative use of game mechanics - by ima_nerd - 05-31-2006, 03:25 PM
Creative use of game mechanics - by Kevin - 05-31-2006, 03:47 PM
Creative use of game mechanics - by Olon97 - 05-31-2006, 11:28 PM
Creative use of game mechanics - by Kevin - 05-31-2006, 11:40 PM
Creative use of game mechanics - by vor_lord - 06-01-2006, 06:23 AM
Creative use of game mechanics - by oldmandennis - 06-01-2006, 08:12 AM

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