Creative use of game mechanics
#10
A troll MT can tank Kurinaxx without exploiting a bug in attack ranges just fine, it's an easy encounter that I've seen defeated even with chaotic PuG groups and undergeared warriors.

I personally prefer keeping him moving in a small circle so you're already halfway off a sandtrap by the time you notice it - reducing the chance of offtanks getting silenced. My warrior is a troll.

Standing still in an ultra-precise static position and using a "game mechanic" not available to all races comes across as extremely cheap excuse to not learn how to execute the encounter as designed. I really hope that gets fixed just as GY zerging and 45 minute rajaxx without NPC help strategy loopholes have been closed off.
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Messages In This Thread
Creative use of game mechanics - by Concillian - 05-23-2006, 01:58 AM
Creative use of game mechanics - by Kevin - 05-23-2006, 02:30 AM
Creative use of game mechanics - by Artega - 05-25-2006, 10:19 PM
Creative use of game mechanics - by Zarathustra - 05-26-2006, 04:50 AM
Creative use of game mechanics - by castille - 05-30-2006, 04:31 PM
Creative use of game mechanics - by vor_lord - 05-30-2006, 04:48 PM
Creative use of game mechanics - by Concillian - 05-30-2006, 05:52 PM
Creative use of game mechanics - by ima_nerd - 05-31-2006, 03:25 PM
Creative use of game mechanics - by Kevin - 05-31-2006, 03:47 PM
Creative use of game mechanics - by Olon97 - 05-31-2006, 11:28 PM
Creative use of game mechanics - by Kevin - 05-31-2006, 11:40 PM
Creative use of game mechanics - by vor_lord - 06-01-2006, 06:23 AM
Creative use of game mechanics - by oldmandennis - 06-01-2006, 08:12 AM

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